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Assigning Poison

chiefweasel

Well-known member
hey all, I am trying to add poison to a monster. I have pulled up the information from other monsters but cant seem to make sense of it. How can i just say that a bite is x + poison?

(I know what the x is)

thanks
 
You mean in the weapons tab? I don't think you can. The weapons tab only lists the damage dice. Any additional damage that is done has to be listed in the specials tab.
 
Actually after looking at a bunch of bestiary stat blocks all they say is (plus poison) and the details are listed then in the Specials section which matches to what HL does. This is the same for your Grab question.

Anyways the easiest method would be on the Natural Attack bootstrap go to the Fields... button and add a new field. For field id: enter "livename" for the Value: enter "Bite (plus poison)" or what ever you would like it to say. make sure the drop down menu is set to "Assign".

This way the name that gets displayed on your Natural Attack will be changed when added to the hero.

P.S. - This would be the same for your Grab question also.
 
Another idea if you want same thing for ALL of your custom creatures would be to do the following:

1) Create a new mechanic that reads through all BaseWeapon for Natural Attack and Custom.? tags. One tag would mark the Natural Weapon for poison and one for Grab.

2) When found change the eachpick.field[livename].text to append either "(plus poison)" or "(plus grab)" based on the Custom.? tag.

3) On your custom races bootstrap of a Natural Attack you can add "Tags..." for the correct Custom.? tag.

This way all you would have to do is just add the custom tag and your mechanic will take care of the correct addition of text. Plus you would have a single script to change/fix instead of a script on each race.

Hope that helps.
 
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