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Arms and Equipment (Stardrive)

blzbob

Well-known member
I'm going to be running a Stardrive campaign soon and I know you have a lot on your plate. If I get all the data entered, do you want a copy of the file? I really want to help you. You're doing so much and I don't want to just take without giving something back.
 
If you are willing to share it, I would accept it!

I started looking at Dark*Matter A&E but found some quirks that I hadn't seen before. Instead of giving a step bonus, they have equipment that gives a rank bonus. Now, the mechanism is mostly there to do this but I wasn't sure if that's the way to go.

Have you seen anything like this in the Star*Drive A&E? Or has it been step bonus, if anything?

Thanks!

edg
 
I just started looking at it for the first time in over a decade so I'm not sure. As I start to enter things I can let you know if I run into anything weird.
 
Yeah I have been looking at equipment and I think I might have to redo some things. However, I don't want to negate what you, or anyone, has entered. So, I'm still looking at how I want to do this.

So, the answer is that at the moment, you can't, except in the description. However, you might add tags to it that can be checked later.

I know, not the best answer. Sorry.
 
I think there is a way to check for a race tag and if it's present it will treat the weapon as one handed and if it's not present it will treat it as 2 handed.

I have it working but the way I had to do it - evildmguy will have to add a tag to the Weren race such as the following - <tag group="Race" tag="Weren"/>

because I haven't figured out how to add a tag that isn't already defined, except to go into his data files, if we do that when he up dates, it will erase what we have done so he will have to do it. I did add it to the Weren race to test it out and to see if it would work and it does.

after that is done you would need to go into the editor and make your weapon and set your weapon to one handed and then make the following Eval script as follows

Phase: Traits Priority: 5000

if (hero.tagis[Race.Weren] < 1) then
perform hero.assign[Hero.Hand]
endif

then save

If the tag is set up on the Weren race, it looks to see if the race is chosen and if it is the said weapon works 1 handed if any other race is chosen it becomes a 2 handed weapon.

I checked it out already and it works but I had to add the tag above to the race thing data file under Weren to get it to work.

if there is an easier way to do it let me know.

Hope this helps
 
So I'll just keep entering the data and I'll make notes of the ones that require special tags. Once you add them, like jbearwillis said you would have, then I can update my files.
 
Okay, sorry for the lag. I think I'm set up to look at this again.

Now it's just going to take a bit for me to get back up to speed!

I will say that I will probably use Species, instead of Race, to keep with the Alternity nomenclature, unless I'm convinced others.

edit: Unless it already exists as race. As I said, I need to get back up to speed!

Thanks!

edg
 
I think you should keep everything consistent. Species is the way to go if that's how you have things set up already.
 
LOL, I was just giving an example - it's your game files what ever you need to do. I was just showing what needed to be done. the tag could be anything you want.
 
So I'm adding warheads at this point and many of them have an area of effect. I don't see an easy way to add that in other than just putting it in the comments section. Is this something that can be added to the weapons and the ammo tabs? It would be nice to have this print out on the sheet if possible.
 
Okay, there is a race tag already. However, I still need to set up equipment for one or two handed use, to give weren the ability to use less hands. And potentially for other races to use more.

The tag is race.racHuman, or race.racWeren for the race items.

Thanks!

edg
 
So I'm adding warheads at this point and many of them have an area of effect. I don't see an easy way to add that in other than just putting it in the comments section. Is this something that can be added to the weapons and the ammo tabs? It would be nice to have this print out on the sheet if possible.

Okay, for this, I might just add Area of Effect to Ammunition. Is that what you were thinking?

But, yes, in the meantime, it would be a note or in the description until I can get it added.

Thanks!

edg
 
Okay, for this, I might just add Area of Effect to Ammunition. Is that what you were thinking?

But, yes, in the meantime, it would be a note or in the description until I can get it added.

Thanks!

edg

Yeah, that's exactly what I was thinking. I thought it might be easier for the player if the information printed out for them.
 
There's a lot of things in here that can be modified for a price (clothing has several options, as does ammo). What I've been doing is just adding each version in individually but I was looking at Gizmos to see if that would be a better way of doing this. The problem is that I really don't know what I'm doing with them. Does anyone have any suggestions on how I can implement them? I have a feeling it would save me a lot of time entering and it would be cleaner for the user.
 
Thanks. I've looked at them and I'm really confused. I don't really know how to do any of the scripts and unless they are really simple I get confused.
 
I'm still plugging away. I just wanted to take a break and knock out a few easier projects first. Enjoy the starships, careers, and Star Frontiers stuff I've added!
 
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