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Armor Check Penalty on Output

DaggerdaleDM

Well-known member
Having an Armor Check Penalty notation on which skills are affected might be handy on the output character sheet so in case, oh no!, the character is stripped of equipment or was asleep in his bedroll during an encounter we can quickly determine which skills are no longer affeced by the armor check penalty.
 
DaggerdaleDM wrote:
>
>
> Having an Armor Check Penalty notation on which skills are affected
> might be handy on the output character sheet so in case, oh no!, the
> character is stripped of equipment or was asleep in his bedroll during
> an encounter we can quickly determine which skills are no longer affeced
> by the armor check penalty.


Good thinking, batman!


This will be fixed in the next version of Hero Lab.


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
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