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ARG, Cat claws and Claw Blades

If you build a Catfolk with the alt racial trait Cat's Claws and purchase/wear Claw Blades (which according to the ARG isn't a weapon, but a gear item), you are able to enchant your claws.

Hero lab doesn't seem to be able to do this. You can't enchant the "Claw Blades" because they are a gear item. You can't enchant your claws because they aren't "masterwork".

Am I overlooking something or can Hero Lab just not do it yet?
 
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i just bought the item. then paid the cost for magic club, without the cost of masterwork added to it. that way i pay specifically for the magic cost of the item, and not have to deal with trying to make one for hero lab. although it should be a weapon and not gear in my opinion.
 
I just created the items in the editor.

The only thing I'm not sure how to fix is having a value based on the traits and feats taken since they can either do a D4 or D6. Any advice on how to do this since the trait "Cat's Claws" can stack with "Cat Exemplar (Sharp Claws)"?

Further, since they add a +1 enhancement bonus, how does this interact with being made masterwork? This might be something to talk to the game developers about since it could be read that making them masterwork wouldn't then give the +1, or would it stack with both enchantments and/or masterwork quality?
 
We're trying something similiar, building a catfolk, 2-weapon fighter, with cat's claws and claw blades.

1. Do the rules allow this fighter to make the iterative attacks with the claws?
2. if so, how do we do this in HeroLab?
 
1 - I believe no, although you have equipment enhancing the claws, they remain natural attacks and thus don't get iterative attacks. Same way that a dire tiger with an amulet of mighty fists wouldn't get extra claw attacks, for example.
 
1 - I believe no, although you have equipment enhancing the claws, they remain natural attacks and thus don't get iterative attacks. Same way that a dire tiger with an amulet of mighty fists wouldn't get extra claw attacks, for example.
Incorrect.
Claw Blades: The blades grant the wearer a +1 enhancement bonus on claw attack rolls with that hand and change the weapon type from a natural weapon to a light slashing weapon. Catfolk with the cat's claws racial trait are proficient with this weapon. The claw blades can be enhanced like a masterwork weapon for the normal costs. The listed cost of the item is for one set of five claws for one hand.
Bolded for emphasis; using claw blades makes them count as a manufactured weapon, and thus iterative attacks from BAB DO apply.
 
Actually, you *would* get iterative attacks because they are no longer treated as natural weapons. Per the SRD (emphasis mine):

The blades grant the wearer a +1 enhancement bonus on claw attack rolls with that hand and change the weapon type from a natural weapon to a light slashing weapon. Catfolk with the cat's claws racial trait are proficient with this weapon. The claw blades can be enhanced like a masterwork weapon for the normal costs. The listed cost of the item is for one set of five claws for one hand.

Because they are now a light slashing weapon, they qualify for iterative attacks. ALSO NOTE, however, that because they are no longer natural weapons you need Two Weapon Fighting and will experience TWF penalties as if you had a light weapon in the off-hand.
 
I also am looking to get this fixed. I'm playing a catfolk ninja who focused on her natural attacks and the vicious claws rogue talent, but I cannot purchase enchantments for my claw blades, since it seems I should be able to make +3 Keen Menacing claw blades.

I also noticed that it doesn't properly tally multiple claw blade purchases. We're supposed to buy two, one set for each hand, but it only lets us equip one. We can still buy two, but only equip one. This is also kind of a pain cause I could want to have one claw blade enchanted with frost and another with fire, but it wouldn't let me equip it on the program even if they just fixed the enchanting them problem.

I mean you could allow us to purchase 'custom hand slot items' for claw blades, like we could custom amulets of mighty fists. that could help us circumvent the 'not a weapon' issue with Herolab.
 
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update?

Is there any news on updating this? I have a player in my home game that is doing something similar and would like to have them added as a weapon.
 
If you want to give this a try I pulled it out my house rules data set. The attached file once added adds another "Claw Blades" weapon on the gear tab but when you buy it a Customizable weapon will appear on the Weapons tab.

Here is what it looks like with a +1 Flaming Claw blades. You can see I equip the Claw blades and the natural attack claws now correctly show the -5 to hit. If you add the gear item twice you will have two sets of claw blades and you will be able to two-weapon fight like normal with them.
Noname.jpg

VERSION HISTORY
November 25, 2014 this is deprecated. It has been merged into the ShadowChemosh Gaming Addon package.

March 11, 2014 - Tim Shadow
-Fixed Livename issues from Pathfinder v8.8.
-Fixed issue where the Claw Blades where not being added to the character as Masterwork weapons.
-Fixed issue where gear cost would display as 605gp instead of 305gp. This was caused by having to manually set the weapons to Masterwork.
-Enhanced to have Claw Blades not throw an error if natural Claws are found. This way no matter how you get Claws its valid to use Claw Blades.
-Enhanced to change the Claw Blades damage dice as the natural attack Claw damage increases. The scripts are not feat specific so will work with future or 3PP feats that increase damage dice of Natural Claws.

September 21, 2013 - Tim Shadow
-Pulled out of my houserules files.
 
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Sorry, have never tried to mod anything in HL before - how do I use the attached file?

Thanks in advance...
 
If you want to give this a try I pulled it out my house rules data set. The attached file once added adds another "Claw Blades" weapon on the gear tab but when you buy it a Customizable weapon will appear on the Weapons tab.

Here is what it looks like with a +1 Flaming Claw blades. You can see I equip the Claw blades and the natural attack claws now correctly show the -5 to hit. If you add the gear item twice you will have two sets of claw blades and you will be able to two-weapon fight like normal with them.
View attachment 2499

Thank you sir!! I haven been trying to find a work around for a while now!!

This issues REALLY needs to be addressed in Hero Lab.
 
Sorry, have never tried to mod anything in HL before - how do I use the attached file?

Thanks in advance...
Sorry I never saw this post. So for future readers. Download the .user file and then from inside of HL go to "Tools->Explore Folders->Program Data Folder". Place the .user file into the folder that opens up. Then restart HL and you will have this new item show up.

Thank you sir!! I haven been trying to find a work around for a while now!!

This issues REALLY needs to be addressed in Hero Lab.
No problem glad it helps out.
 
I can't seem to get it to work, I've got it copies of the file in the Program files/herolab folder, but it won't load what you said it would.
[EDIT] Fixed it. My bad.
[FURTHER EDIT] This fixes what I need it to. I only wish I could change the type of damage it does to the proper type, but otherwise this is what it should be doing! (I wonder how hard it would be to implement that fix)
 
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I only wish I could change the type of damage it does to the proper type, but otherwise this is what it should be doing! (I wonder how hard it would be to implement that fix)
What do you mean change it to the proper type of damage? What improper type of damage is it showing? It should be a Light Slashing Melee weapon...
 
I can't seem to get it to work, I've got it copies of the file in the Program files/herolab folder, but it won't load what you said it would.
[EDIT] Fixed it. My bad.
[FURTHER EDIT] This fixes what I need it to. I only wish I could change the type of damage it does to the proper type, but otherwise this is what it should be doing! (I wonder how hard it would be to implement that fix)

What did you do? I'm having a problem getting this to work as well...
 
What did you do? I'm having a problem getting this to work as well...
Can you share what is not working and what you have done? Have you followed the steps in "THIS" post? Are you getting any errors, if so right click on the window and select copy, then past the message into this post.
 
Can you share what is not working and what you have done? Have you followed the steps in "THIS" post? Are you getting any errors, if so right click on the window and select copy, then past the message into this post.

It doesn't seem to do anything. After I put the file I download into the folder nothing changes in Hero Lab. No copies of the claws get put in the weapons category.
 
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