I'm pretty sure this has been mentioned before, but the search functions don't accept words like "map" or "pin".
First, I expect this will be very difficult to implement, but I'd like to make the request anyhow. The short version is I would like to request the ability to create an arbitrary area (I'll call them Masks, for now) to use as a Pin for linking content. The idea for this request came from entering Pins for all of the locations from the Skulls and Shackles maps, and then having to go into the new objects and assign Containers.
I envision this working similarly to the reverse of Fog of World: you start with no mask on the map, and add it to the area you wish to define. These Masks would correspond to the existing Pin types, and would hopefully interact with the rest of the software in the same way. Mask categories could be enabled or disabled as desired, making it possible to only see "Geographic" Masks, or "Political" Masks (or both, to see what territories are contested).
The second part of this request is adding the option to set auto-containers for new Pins or Masks. The idea is that once I create a Nation Mask, any Community Pin placed within that area will automatically have the Container set to appropriate Nation. In each case, the default Container is one step above the current selection, so as an example, placing a Pin for the Community of Fort Wayne would Contain it within Indiana, instead of the United States. An option to Change Containers when a new Mask is created would be a great secondary option. In the above example, if I had started with the United States Nation Mask and not created any States, when I went back to add a Mask for Indiana I could have it change the Container for all enclosed Community Objects from the United States to Indiana.
First, I expect this will be very difficult to implement, but I'd like to make the request anyhow. The short version is I would like to request the ability to create an arbitrary area (I'll call them Masks, for now) to use as a Pin for linking content. The idea for this request came from entering Pins for all of the locations from the Skulls and Shackles maps, and then having to go into the new objects and assign Containers.
I envision this working similarly to the reverse of Fog of World: you start with no mask on the map, and add it to the area you wish to define. These Masks would correspond to the existing Pin types, and would hopefully interact with the rest of the software in the same way. Mask categories could be enabled or disabled as desired, making it possible to only see "Geographic" Masks, or "Political" Masks (or both, to see what territories are contested).
The second part of this request is adding the option to set auto-containers for new Pins or Masks. The idea is that once I create a Nation Mask, any Community Pin placed within that area will automatically have the Container set to appropriate Nation. In each case, the default Container is one step above the current selection, so as an example, placing a Pin for the Community of Fort Wayne would Contain it within Indiana, instead of the United States. An option to Change Containers when a new Mask is created would be a great secondary option. In the above example, if I had started with the United States Nation Mask and not created any States, when I went back to add a Mask for Indiana I could have it change the Container for all enclosed Community Objects from the United States to Indiana.