https://www.dropbox.com/s/yxf3ch4tlf97cd3/Class_Artificer.user?dl=0
This is a homebrew base class based around guns and crafting, currently working up to level 5. I'm trying to make my own archetype for a less technologically advanced area, replacing the guns with crossbows and siege weapons.
The main class gets an ability that's quite simple, just granting two bonus feats (Gunsmithing and EWP:Firearms). I have the archetype remove this and add an ability that grants "Siegesmithing" and Siege Engineer.
The archetype is adding the second set of feats correctly but not removing the first. Am I missing something obvious? Is removing the class special with the checkbox not enough?
While I'm on the topic, is there a way to add an "all crossbows" weapon group that I can grant proficiency in? Right now I just have the archetype granting proficiency in all individual crossbows.
This is a homebrew base class based around guns and crafting, currently working up to level 5. I'm trying to make my own archetype for a less technologically advanced area, replacing the guns with crossbows and siege weapons.
The main class gets an ability that's quite simple, just granting two bonus feats (Gunsmithing and EWP:Firearms). I have the archetype remove this and add an ability that grants "Siegesmithing" and Siege Engineer.
The archetype is adding the second set of feats correctly but not removing the first. Am I missing something obvious? Is removing the class special with the checkbox not enough?
While I'm on the topic, is there a way to add an "all crossbows" weapon group that I can grant proficiency in? Right now I just have the archetype granting proficiency in all individual crossbows.