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Archetype grant specific feat at specific level

lifer4700

Well-known member
Hello all,

I wish my Archetype to give the player a specific feat at a specific level.

I have no problem adding the bootstrap to give feats, and I thought adding the ClSpecWhen tag would work, but apparently it is ignored for feats and only works for Class Specials, and they all show up at first level.

Is there a tag that works like ClSpecWhen, but for Feats?
Do I have to resort to script?

If the latter, does anyone have an example I might try?
 
IDK, I hope there is an easy fix, because I just tag about 20 archetypes feats with "ClSpecWhen".
 
Take a look at the Endurance class special of the Ranger. You have to setup a bootstrap condition to have the feat appear only at a specific level.
 
So it appears as though I will have to create a custom Class Special ability wrapper for the feat.

It's a little cumbersome, but at least it will show up in the Special Abilities list in the class tab.

Thanks!
 
Not necessarily. The feat can be bootstrapped to anything, a class ability of the archetype or the archetype itself, the important thing is the bootstrap condition looking for the correct number of Classes tags.
 
I'm looking into how to add specific feats at specific levels for an archetype too. Could you share any of your findings on how to make this work? I'm still learning, so any source code would be really helpful, or pasted code samples or step by step instructions. If you don't mind explaining the procedure, I'd appreciate whatever help you can offer.

thanks!
 
I'm looking into how to add specific feats at specific levels for an archetype too. Could you share any of your findings on how to make this work? I'm still learning, so any source code would be really helpful, or pasted code samples or step by step instructions. If you don't mind explaining the procedure, I'd appreciate whatever help you can offer.

thanks!

Take a look at the Endurance class special of the Ranger. You have to setup a bootstrap condition to have the feat appear only at a specific level.

Basically the best way to learn is often to look at existing abilities that already do something very similar to what you want. In this case use the editor too look at the Rangers class ability "Endurance" to see how its done. :)

Then you can simply mimic the same way on to your archetype.
 
Thanks for the pointers. i'm still learning how to do simple things like review how other things are setup and being able to copy them. I got this worked out nicely by doing exactly what you said and copying the implementation of Ranger's Endurance, thanks!

If there a way to review the source code of the core classes? What if I want to create a new tab and base my new tab on an existing tab associated with a core class like Monk or Paladin? Is that source open or compiled and hidden from prying eyes?
 
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