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Apocalypse Engine

AndrewD2

Well-known member
I've been considering trying to come up with a skeleton for the Apocalypse Engine games that would hopefully be a starting point to do things like a full on Apocalypse World, Dungeon World, Monster of the Week, Terminus, Monsterhearts, etc. with little to change. Has anyone else had any thoughts like this?

I mean playbooks would basically be like classes and use agent tabs, although you could also just use one tab that has a selector like what's used for races and have it populate the information on that tab for that specific playbook.
 
Great idea - and it would be good for getting all the custom classes that don't currently use the template, to look similar when printed.
 
The Apocalypse Engine playbooks are exactly why I'm learning the code right now. I'll post if I create anything constructive. I'm thinking I like the tab layout with each being like a column on the playbook.

T.
 
Cool, I haven't had a chance to do anything in my personal projects in a long time. So this project hadn't even been started yet.
 
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