MNBlockHead
Well-known member
DnD 5e doesn't have much crunch to help with nautical combat so I'm relying on older additions and various home-brew systems other GMs have posted on blogs and forums. If you have any simple systems you could recommend I would appreciate it.
But what I am really interested in, is how you enter such things in RW.
If it is a simple encounter, well, that is somewhat easier. I would create smart map snippets of the area and the boats. I would break up the stats section into multiple subsections, by faction, then by boat. There would be a snippet for the boat's stats and then a number of snippets for the stats of the various NPCs on the boat.
But what if you have an entire adventure path built on sea faring and sea battles? Some fairly random thoughts on this:
1. I would use place topics as normal (region:geographic for seas or parts of seas, as well as for island chains, coast lines, etc.; adventure area for specific larger locations where the party will be exploring in more detail, such as a cluster of islands with independent pirate settlements; locations for specific settlements; and so forth).
2. I would have separate topics for the party's ship(s) as well as important ships that may be encountered multiple times. I would use the Object:Name Vehicle topic for this.
3. I would use person:individual topics for important PCs as normal, but would tie some to a named vehicle topic rather than a place topic.
4. For sea routes, I would just mark on maps. I don't think they would deserve a region topic like some overland trade routes might.
One question I have is what do you do when you have undersea political regions and adventure areas that are completely independent of those above the sea? I would think that it would be handled the same way as underground vs. above ground regions, but I've not really set up that scenario either in my campaign. I'm thinking that I need to find some larger geographic areas to act as containers to help organize the various "layers".
I'd appreciate anyone who is using RW for nautical adventures to share who they manage it.
But what I am really interested in, is how you enter such things in RW.
If it is a simple encounter, well, that is somewhat easier. I would create smart map snippets of the area and the boats. I would break up the stats section into multiple subsections, by faction, then by boat. There would be a snippet for the boat's stats and then a number of snippets for the stats of the various NPCs on the boat.
But what if you have an entire adventure path built on sea faring and sea battles? Some fairly random thoughts on this:
1. I would use place topics as normal (region:geographic for seas or parts of seas, as well as for island chains, coast lines, etc.; adventure area for specific larger locations where the party will be exploring in more detail, such as a cluster of islands with independent pirate settlements; locations for specific settlements; and so forth).
2. I would have separate topics for the party's ship(s) as well as important ships that may be encountered multiple times. I would use the Object:Name Vehicle topic for this.
3. I would use person:individual topics for important PCs as normal, but would tie some to a named vehicle topic rather than a place topic.
4. For sea routes, I would just mark on maps. I don't think they would deserve a region topic like some overland trade routes might.
One question I have is what do you do when you have undersea political regions and adventure areas that are completely independent of those above the sea? I would think that it would be handled the same way as underground vs. above ground regions, but I've not really set up that scenario either in my campaign. I'm thinking that I need to find some larger geographic areas to act as containers to help organize the various "layers".
I'd appreciate anyone who is using RW for nautical adventures to share who they manage it.