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Any way to handle two arcane backgrounds?

tatteredking

Well-known member
Runepunk allows two of it's AB's, RuneCasting and Inventor to take, in essence, additional AB's, Demonologist and Chemist. I'm attempting to code these and am thinking there isn't a direct way to do it.

Is there a way to take more than one AB?
 
I'd like to know the answer to that as other rules sets also allow the use of more than one ab. but so far I have had no luck with this one.
 
OK, I think I can actually answer this one now. I think it would take a major revision of the code to handle multiple Arcane Backgrounds.

What other Settings use multiple AB's?
 
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RunePunk for one. I've found a work around for it. I have to go back and check if I figured it completely out or not.

Example: There are three AB's in RunePunk, Runecasting, Inventor and ShadowPriest. The Runecasting AB opens up the option to take a second AB; Demonology. The Inventor AB opens up the option to take a second AB: Chemist. These second AB's allow use of an expanded list of powers, as well as other options.

As I said, I think I found a work-around, but haven't worked on the files much, as I have been waiting to see what the major update does. Not sure how it will impact my files.

Thanks for all your work, man!
 
Given your updated description of how the second AB is essentially a superset of the first AB, I *think* this can be solved within the current code framework without a major revision. CapedCrusader and I will discuss this during the upcoming week to make sure I'm not smoking something here and then one of us will get back to you. So stay tuned on this....
 
RunePunk is one instance. I believe there are other systems that allow you to take two ABs....such as Miracles and Psionics. I can't speak to those, though
 
So, tell me a little bit about this. Actually, tell me a lot.
What exactly does the second Arcane Background give the character, over and above what they already have? What are the actual effects? I'm curious to know what all it might take to support this.
 
In RunePunk it is fairly easy. I've already coded it.

There are two AB's that allow "expansions". Runecaster allows you to 'take a second AB", Demonology. Inventor allows you to do the same with Chemistry. They basically allow access to a new set of powers, extra power points, and in the case of Chemist, a new method of using powers.

Other settings actually let you take two separate AB's, like Faith and Psionics.

What I did for RunePunk, is add ALL the powers accessible to Runecaster and Demonologist, to the Runecaster, but put Eval Scripts in the powers only useable when you have the Demonologist Edge. Same for Chemist and Inventor.

Adding additional powers and power points was easy enough.

So, for RunePunk, I've got it working. But I know there are other settings where two are allowed that would not be so easy.
 
Plus aren't there some Races out there that come with an AB, and the character may want to take a regular AB outside of race?? (IE a race with AB:Psionics wanting to take AB:Alchemy, or AB:Miracles)
 
I broached this subject some time ago on the Savage Worlds forums. Here is Clint Black's answer:

Clint said:
If basing it off a "standard D&D setting," I wouldn't do it as a second Arcane Background.

The character already has the AB Edge, the effect is just gaining access to powers, activation, and trappings only allowed to another style under that Edge.

So it's a modification of an existing Edge, which is handled in Savage Worlds by a new and different Edge. I'd do it more like...

Dual Arcane Training
Requirements: Novice, Arcane Background (Magic, Miracles, or Psionics), Arcane Skills d6+

The character has access to a second type of Arcane Background from those listed in the requirements. For instance, if he has AB (Magic), he can choose Miracles or Psionics as his secondary choice.

He gains one power of the new type and activates it using the normal rules for that type of arcane power, but at a -1 penalty. He uses the same pool of Power Points (using one type of arcane power drains the ability to use the other equally), but powers for the secondary type cost +1 PP to activate as well.

Henceforth, when he takes the New Power Edge, he may choose to take a power from either arcane type, but must note which arcane activation applies.

Dual Arcane Mastery
Requirements: Veteran, Dual Arcane Training, Arcane Skills d10+

Powers for the secondary arcane type ignore the -1 penalty and no longer cost +1 PP to activate.

I'm not sure how you'd implement it on Hero Lab, but there it is.
 
Has this been addressed yet, In my setting I have only one type of arcane background: Psionics, but there are several - lets call them devotions (Biokinesis, Electrokinesis, ESP, Psychodynamics, Telekinesis, Telepathy, Teleportation, Thermokinesis), they are all individual Arcane backgrounds and have their own powers to chose from. I would like after character creation if you have one of the backgrounds to be able to pick a second one as a secondary Devotion through an edge and no more. In my setting you can't pick any arcane background after character creation. Is there a way to do this or am I out of luck.
 
Unfortunately, this is a bit difficult in Hero Lab. There are a lot of things you need to keep track of for an Arcane Background, and Hero Lab only has one set of these variables created. To support a complete second Arcane Background would take a lot of work. It's a bit easier if they aren't completely separate AB's, say if the second AB only added more Powers to use. It all depends on how "separate" they really are.
 
All I want is for them to allow the powers from the Second Arcane background lets say you take Psionics (Telepathy for your primary Arcane, and say you pick Biokinesis for your secondary. I want the Telepathy to be allowed to take powers from both of them and that's all, Nothing more - no special extra's etc.., Is there a way to do this.
 
OK, so you're creating your own Arcane Backgrounds for this, correct?

The easiest way would be to create a set of Edges that are the secondary versions of each of the custom backgrounds that just add Power Points and available Powers.
 
I kind of figured that out but I can't seem to figure out how to get the edges to work and show the powers to be pick in the arcane window. How would I code them. an example would go along way in how this would work or are you saying to make Like say I have telekinesis make a second telekinesis with Telepathy powers added in.
 
It seems to me you'd have to have a way to overwrite whatever the power/spell restrictions are that you'd normally set on a given AB from within a new Edge, presumably just to "uncheck" previously selected powers that were not allowed. I'm not sure how you would do that, mind you, but that seems to be the basics of what you would need to do within the parameters of how the SW setting in HL works.
 
Well I figured out what I need to do.Did a few test runs and it worked. It will take a little while for me to get it all together but I think it will be great when I'm done. Took me a week to figure it out but I'm on a roll. I'm so freaking happy that I got it to work the way I wanted it to. When I get Nightfall completed I will share it if any one wants it. It's a space setting that take place about 100 years after the dark night took place. Just a few alien races and about 4 sectors are where the setting takes place, with hyper-jump ability only capability of only a few sub-sectors before at a time. The area is set in an area of space that is very hard to get to so contact with more then the 4 sectors is almost impossible, because of not being able to plot a course into unknown space. that is just a basic outline of the setting.
 
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