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Anti-Magic Field?

thegneech

Member
Is there a way to quickly apply mods for being in an anti-magic field? I'm guessing no, as I couldn't find an obvious one short of restatting the character, but I'm hoping to not have to resort to that...

-The Gneech :cool:
 
I can definitely see the use of this but can't you just unselect all the magic items and effects on the character? I know that can be a lot but it may be easier.
 
The problem is that there are a lot of class specials that are supernatural - sometimes they're always on.

This is something that's been on the wish list for a long time, and I'm afraid it's going to be a long time before it can be implemented, I'm sorry to say.
 
Mathis, is this still on the to do list/radar? I thought (and could be wrong) that the Polymorph logic was supposedly going to make this more doable?

Just curious, ran into another anti-magic field the other day and man, what a PITA that was t figure out manually with 12th level characters...
 
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