---
Q1
I thought of somethink like this:
if (field[gIsEquip].value <> 0) then
>>field[arMaxDex].value<<
endif
But what is the field that stores the final arMaxDex for the character, i need to modify this value.
To better explain: The item are "arm greaves".
---
Q2
Another question: Any chance to add a bonus if another item is equipped? Something like "set items"?!
Thanks a lot!
Q1
I thought of somethink like this:
if (field[gIsEquip].value <> 0) then
>>field[arMaxDex].value<<
endif
But what is the field that stores the final arMaxDex for the character, i need to modify this value.
To better explain: The item are "arm greaves".
---
Q2
Another question: Any chance to add a bonus if another item is equipped? Something like "set items"?!
Thanks a lot!