In the Dark Heresy game, the cost for an advancement is set by the career your character has chosen or by the ranks that career allows you to choose. For example, a Guardsman's first advance in strength costs 100XP, the 2nd 250..., but a Scum pays 500XP for the first and 750 for the second.
The attributes I have working - since the attributes are always bootstrapped to a character, I can have the career selection assign Advance1.100, Advance2.250, etc. tags to the strength attribute, and then have the advance find those tags and calculate its cost.
It's the talents I can't figure out - Talents aren't automatically bootstrapped to the character, so how can I assign a different price to each talent? If I use childfound to assign the tag, will it be added to an advance's child in time to calculate the price?
The attributes I have working - since the attributes are always bootstrapped to a character, I can have the career selection assign Advance1.100, Advance2.250, etc. tags to the strength attribute, and then have the advance find those tags and calculate its cost.
It's the talents I can't figure out - Talents aren't automatically bootstrapped to the character, so how can I assign a different price to each talent? If I use childfound to assign the tag, will it be added to an advance's child in time to calculate the price?