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I am sorry I don't understand what your asking or how it relates to changing the spellcaster ability score?I am attempting to override the armor class bonus (not deflection or natural armor class bonus) of a shield that is currently on a character by use of a special ability. Is there a way that I can cause a script to do this and override the armor class of that shield?
I am sorry I don't understand what your asking or how it relates to changing the spellcaster ability score?
Are you trying to get the Ability Score of a caster to be the same as the Shield bonus or something?
To start with once you bootstrap something onto a hero you can't remove it. Ever. So if this Shield could get destroyed or anything then it would be better for the player to manually add it there character. Just a tip.I can create a custom ability that adds a custom item to the character's inventory; in this case, an item that can function as a shield. No problem. I want a second custom ability to increase the armour bonus of the item. Right now, the custom item only shows the armour bonus for the item as a tag (ArmorAC). I can't seem to figure out how to override the tag properly via a custom ability. I can just add a new item with the bonus I want to give it via the secondary custom ability, but then I don't know how to get it to remove the first item.
Does this provide clarity?
Edited to add: Sorry, Mathias. I thought this was a general inquiry thread.
X is the amount your want to add to your shield bonus.~ Phase: Pre-levels Priority: 10,000
hero.child[THING ID OF YOUR SHIELD].field[Bonus].value += X
Ah ok sorry about that I assumed from your low post count that you where just starting out.I've been playing around in the editor now for about six months and I'm at the point where I'm creating a new class, so I do recognize a lot of the basics, but that doesn't mean that I get all of the nuances to work.![]()
I am sort of thinking you can't. I think that is going to be controlled by the background scripts which we can't change or affect. Maybe there is someway to trick it but I don't know actually.I would like to make sure that there is no validation error when I've got the fighting gauntlet equipped both as armour and as a secondary weapon (like a shield bash might work). Can you help me out with this, please?
This one I can help with. Basically shock is just well text. So its pretty easy to do. You need to first add some text to the item about the shock. Then it would be nice to change the item to add +1d6 electricity.Secondly, I want to create a custom ability that will add the Shock item power to this item, but haven't been able to make it successful. Can you help me with that as well, please?
~ append the description of Shock to the Weapon
#appenddesc[ITEMS THING ID HERE,"{b}Addition from ???{/b}: Upon command, a shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. The electricity does not harm the wielder. The effect remains until another command is given."]
~ add a note about the 1d6 damage to make it easier to remember
field[livename].text = field[thingname].text & " +1d6 electricity"