Hello guys,
It's me again with lots of questions concerning Realm Works. Basically, I'm trying to get the grisps on RW, and I started by watching how things were done in the sample tutorial section. I learned lots of stuff there, and I highly like that everything is totally customisable.
The universe in which I plan to develop different campaigns is huge. Or it isn't, depending on how deep you want to go. I love story writing, and therefore, this set gives me endless opportunities, in just the basic canvas of the game. Just to give you a snapshot, in the universe, there are 46 known planets. I let your imagination go wild about what level of details I could go in. Which lead me in my first question :
- How am I supposed to work with RW on that matter ? Do I start by creating a world almanach with known stuff (known families, known planets, capitals, known factions and such), and then using that background to build the campaign using those elements ? Or do I start small, creating what I just need for my campaign and adding layers on top to finally get to my universe ?
- Is there an option somewhere to be able to go multi languages ? I'm not english native, and would love having it in french. I noticed I can translate almost anything in there, but not on the interface. Is there a way I could achieve that (even if it's me translating the shown text) ?
- I was also lurking into HeroLab (I noticed there is the possibility to link with herolabs files, probably characters and such). I would absolutely LOVE having my game in HL, but it won't probably never happen. The only possibility I see, is doing it with the authoring kit. I've looked into the wiki, read the samples and how they adapted the savage worlds settings inside of HL. I have programming skills (I programmed in the past, but I stopped 10 years ago, so yeah, there is a lot of rust there in my brain on that concern). The samples I have seen on the wiki are particularly scary, and it seems, when watching some portion of the code, that you truly need to know what you're doing (like the PRIORITY level code). Knowing that my setting only consist of the player's book (and just recently the game master's book), do you think that is a viable option for me to spend time in coding the whole system into HL ?
- How do you guys do to keep track of the stats for the characters ? I was looking into creating a villain inside of RW, and besides the fact I can write a lot of things on him, I couldn't find how to write down the stats for that NPC. Is there a way to track them inside RW, or is that truly linked with HL ?
Many thanks for your time and answer,
Vampyre
It's me again with lots of questions concerning Realm Works. Basically, I'm trying to get the grisps on RW, and I started by watching how things were done in the sample tutorial section. I learned lots of stuff there, and I highly like that everything is totally customisable.
The universe in which I plan to develop different campaigns is huge. Or it isn't, depending on how deep you want to go. I love story writing, and therefore, this set gives me endless opportunities, in just the basic canvas of the game. Just to give you a snapshot, in the universe, there are 46 known planets. I let your imagination go wild about what level of details I could go in. Which lead me in my first question :
- How am I supposed to work with RW on that matter ? Do I start by creating a world almanach with known stuff (known families, known planets, capitals, known factions and such), and then using that background to build the campaign using those elements ? Or do I start small, creating what I just need for my campaign and adding layers on top to finally get to my universe ?
- Is there an option somewhere to be able to go multi languages ? I'm not english native, and would love having it in french. I noticed I can translate almost anything in there, but not on the interface. Is there a way I could achieve that (even if it's me translating the shown text) ?
- I was also lurking into HeroLab (I noticed there is the possibility to link with herolabs files, probably characters and such). I would absolutely LOVE having my game in HL, but it won't probably never happen. The only possibility I see, is doing it with the authoring kit. I've looked into the wiki, read the samples and how they adapted the savage worlds settings inside of HL. I have programming skills (I programmed in the past, but I stopped 10 years ago, so yeah, there is a lot of rust there in my brain on that concern). The samples I have seen on the wiki are particularly scary, and it seems, when watching some portion of the code, that you truly need to know what you're doing (like the PRIORITY level code). Knowing that my setting only consist of the player's book (and just recently the game master's book), do you think that is a viable option for me to spend time in coding the whole system into HL ?
- How do you guys do to keep track of the stats for the characters ? I was looking into creating a villain inside of RW, and besides the fact I can write a lot of things on him, I couldn't find how to write down the stats for that NPC. Is there a way to track them inside RW, or is that truly linked with HL ?
Many thanks for your time and answer,
Vampyre
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