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Alternate Racial Ability Bonuses

tcharleschapman

Well-known member
Hi Everyone,

I'm trying to make a alternate race like the Azata-Touched Aasimar or Deep Kin Orc where I replace a number of abilities to still remain that race, but a sub-type. What I'm trying to do is make this as an Alternate Race Trait. I know how to remove a number of abilities and add new ones, but I can't change the Ability Bonuses. How would I remove and add racial ability bonuses through Alternate Race Traits?

Thanks!
 
You will need to script that but its not very hard. This example script takes an Elf and gives them a bonus to Con instead of Dex. We give a +4 bonus to Con as we need to offset the -2 it has and then give an additional +2 bonus.

This has to run at First/600.
Code:
~set our focus to the hero's race
perform hero.findchild[BaseRace].setfocus
doneif (state.isfocus = 0)
~ Adjust race ability scores
focus.field[rCON].value += 4
focus.field[rDEX].value += -2
 
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