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Alternate classes and feat prerequisites

Redcap's Corner

Well-known member
Alternate classes are technically archetypes of their base class (see Advanced Class Guide, pg.249 under the "Alternate Classes" heading). Unfortunately, I'm having difficulty convincing my copy of Hero Lab that this is true, and I wonder if I'm doing something wrong.

I've put together a druid alternate class. I've selected "druid" in both the "Alternate of" section (assigning the AlterClass.cHelpDruid tag) and the "'Counts As' Classes (Feats)" section (assigning the FtCountAs.Druid tag), yet this class still doesn't seem to be qualifying for the only two feats I can find that have levels in druid as a prerequisite (Powerful Shape, Wild Speech).

Mind you, both of those feats have "Wild Shape" as an additional prerequisite, but that prerequisite is being satisfied fine. The only warning text I'm getting is that I don't meet the druid levels prerequisite. Is there something else I need to do to get this class properly flagged as a druid?
 
This is an issue I need to look for in the community stuff also. The feat in example "Powerful Shape" is set to look for exactly Druid levels. Not the "FtCountAs.Druid" tags.

Code:
        validif (#levelcount[Druid] >= 8)

        if (#hasarchetype[arSklTotem] <> 0) then
          validif (#levelcount[Skald] >= 8)
          endif

See the above is using #levelcount[] instead of #featlevelcount[] which is what looks for FtCountAs.? tags.

Put in a bug report would be my take.
 
I did actually report this as a bug some months back, but when nothing changed I assumed maybe I was doing something wrong. As alternate classes are archetypes, shouldn't counting druid levels actually work anyway? It seems like Hero Lab isn't fully treating alternate classes as archetypes. Either way, thanks for your help!
 
Well it is technically an archetype so they aren't actual archetypes. That is kinda where the weirdness comes from I would say, seeing the system still defines them as their own class. So in my eyes this is done correctly in Hero Lab currently as by the definition of the system itself. Can understand that it is an issue for what you are trying to accomplish tho (which might be a reason none of the alternate classes have feats that overlap in this manor).
 
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