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Altering the Sample Kit attributes, please help!

JoeOfMars

Member
I checked the HL wiki, the page I am looking for doesn't exist!

I want to change the Sample Kit attribute set! I know how to ADD my attributes, but not alter/delete the existing ones.

So, I know HOW to open the HL files using Notepad, but not what files to alter when I do.

I want to change the Sample Kit attributes (Strength, Dex, Con, Int, Wis, Cha) to MY skills.

What file do I need to open to do that?
Any help appreciated!!

JoeOFMars
 
I checked the HL wiki, the page I am looking for doesn't exist!

I want to change the Sample Kit attribute set! I know how to ADD my attributes, but not alter/delete the existing ones.

So, I know HOW to open the HL files using Notepad, but not what files to alter when I do.

I want to change the Sample Kit attributes (Strength, Dex, Con, Int, Wis, Cha) to MY skills.

What file do I need to open to do that?
Any help appreciated!!

JoeOFMars

Look at the thing_attributes.dat and thing_skills.dat files. Also, I suggest Notepad++ as an editor.
 
More problems! Please help!

Look at the thing_attributes.dat and thing_skills.dat files. Also, I suggest Notepad++ as an editor.

Ok, so I figured out how to open and alter the 'thing_attributes.dat' file, but now everything in the Sample kit files that used the sample attributes is coming up as errors and it won't let me open the HL Editor Authoring Kit.

Do I have to erase or alter EVERY file that used the sample kit D&D stats!? Or is there an easier way to do what I am trying to do?

Joe
 
I'd recommend starting from just the skeleton files (Develop Menu...Create new game system), rather than the sample. Then there's only one or two sample attributes to erase, and they're not linked in very many places.
 
Ok, so I figured out how to open and alter the 'thing_attributes.dat' file, but now everything in the Sample kit files that used the sample attributes is coming up as errors and it won't let me open the HL Editor Authoring Kit.

Do I have to erase or alter EVERY file that used the sample kit D&D stats!? Or is there an easier way to do what I am trying to do?

Joe

When altering anything in the skeleton data, you will have errors to hunt down and fix initially. It takes a little time to do but once you've finished the fixes, and attribute linkage changes you should be ok.
 
There are a couple default attributes and skills linked and included in the equipment code. I use Notepad++ which allows you to do a search and replace on a string within an entire folder. I usually use this feature to replace the defaults that the comments indicate are used elsewhere with a skill or attribute from the game I'm working on, even if the skill or attribute is not technically correct. I just make a note to change it when I get to the relevant section of the data files.
 
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