• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Age Of Sigmar

Apologies if this has been posted elsewhere. I could not find a thread about it using the built in search function. I was just wondering if there was plans to have army builder rules set up for Age Of Sigmar. I hoping so, but want to make sure.
 
Hi, likewise, waiting for data files for the Age of Sigmar. WE NEED ARMY BUILDER TO SAVE THE DAY.
A summary of unit stats would be incredibly helpful, as they have gone to a "no points" format.

The following site has all the raw data in spreadsheets. I do not agree with their point system calculations, however I greatly commend the effort.

Many people are using a raw wound count as a starting point, and using the keywords of HERO, WAR MACHINE and MONSTER as the main "composition". WIZARD.

https://sites.google.com/site/ageofsigmarsdk/downloads

This is a great opportunity for Army Builder to fill a very large void.
 
I saw a post about waiting at least 4 weeks. So it seems like months have passed, but I guess AoS is only a few weeks old!

My comment is about "points". Officially Games Workshop goes by "models" - which I would recommend as your official points as well. So #models = points as per rule.

The big help that Army Builder can provide is the army summary. You can show heroes/monsters/wizards and other keyword totals.

If you can also provide a total of wounds/attacks, etc. This will allow players to choose their own balancing method without making any assumptions about how to do it.

Finally, the biggest issue we have in games is having a simple summary sheet that Army Builder gives! Flipping around just to find out that a certain model moves 7 instead of 8 is the biggest slowdown of an otherwise great game.
 
I would also recommend adding a "summon" category. I believe you did something similar with Storm of Magic with a "binding scroll".

Again, without having to try and determine how summoning will be handled, it will be nice to simply provide a way to show your summon plans on your summary list.

GW has left a lot of this open, and I know players have dozens of complex "systems" that frankly I would not recommend. But it might be helpful to have some thread of suggestions to help with some of these gray areas. As you see from above, I would recommend keeping it simple as possible, but adding a "summon" category (or perhaps call it "off table" to be even more generic) is something that we all need.

thanks!
 
Having army builder support it would mean being able to compile your warscrolls in one list and print them out in one page so you can have a handy list of your units. Their stats. And their abilities. Seems like it would be dead handy to me.

As for their being no rules. You are confusing rules with army building requirements. There are 4 pages of main rules for AoS. And hundreds? of scrolls. All with special rules of their own. Would be great to be able to generate a sheet with all this handily in one place instead of having to look it all up on the fly. Army builder has always been great for that.

Also. Would be a good way to easily track things like total wounds, number of heros, warmachines, monsters in the list. Etc. Since it seems to be the way people are making comp now.
 
It's clear that lone wolf is biased about this - look at the newsletter:
"If you’re playing Kings of War 2nd Edition to satisfy your need for a good fantasy miniatures game, we have some great news!"

No, we have been playing a GREAT fantasy game, Age of Sigmar, about a couple times a week, and having a fantastic time, all "need" satisfied, and we have no desire to go backwards. We have already increased the community here in NYC from a dismal death spiral to worrying about if we have enough tables to cover all the people.

All the many games you support, and this is clearly some sort of emotional outburst, and you will lose customers, but maybe you don't care.

It's one small part of Army Builder to sum the points. There was an opportunity here to provide different roster breakdowns, summary reports would be extremely useful. The comments above are disappointing. I would have loved to use army builder to set up my armies, get a summary, etc., and recommend it to my friends so we can review our rosters easily - the same way we used it for 8th edition.

I guess it's pointless, you clearly have made up your mind to ignore a game that is growing in popularity every day - I'll delete my Army Builder, unfortunately I cannot get a refund on the three licenses I had bought.
 
Again, Lone Wolf has nothing to do with what games are supported. They make a file system. All game files are created by players who want to support something they play and make it easier for other players. If there are no AoS players that feel it is needed and are willing to do the work than there will be no file. If you want an AoS file set for Army builder than make one.

Your choice, not LWDs.
 
It's clear that lone wolf is biased about this - look at the newsletter:
It's one small part of Army Builder to sum the points. There was an opportunity here to provide different roster breakdowns, summary reports would be extremely useful. The comments above are disappointing. I would have loved to use army builder to set up my armies, get a summary, etc., and recommend it to my friends so we can review our rosters easily - the same way we used it for 8th edition.

I guess it's pointless, you clearly have made up your mind to ignore a game that is growing in popularity every day - I'll delete my Army Builder, unfortunately I cannot get a refund on the three licenses I had bought.

As a file designer, I am not going to write a game file for a game that "I Refuse to play" I have for a long time just taken what GW has dished out since 5th Edition heck even dropped several hundred(s) of $$$ building this really new army they came up with called Dogs of War. Well then came 6th and well we got this short PDF that said oh hey here simple rules and stats to tide you over until we get your army book out. Then we moved forward into 7th Ed and well some armies got book, well most did. But the meta changed what was a good combat block of 20 guys now needed to be like 30+ in case you ran into a large fear causing unit and auto routed if they had a higher unit strength then you. Then along rolls 8th and they go ok we see an error in our ways but then the meta of Monsterous Infantry and attacks from rear ranks if if you had been luck to have killed off all the front line warriors what could attack. Then all the drop of the "End Times" here buy these $60+ books that opps had a shelf life of less then 1 year followed by this new game. Its not the same as the old game.

If anyone wants a simple course just open the generic dataset that army builder install by default and look at how its coded in ABcreator, you can with some short learning curve create a new dataset, I for one just won't.

So end rant, I am fully vested in being a WF8 player and not an AoS player. I really think that now several events are looking at home brew rules just to make AoS a tournamanet event playable game is just foolish.

Ed
 
I absolutely agree. If the traditional file designers don't want to do this file, it's time for a new generation of designers to appear. I know nothing about designing this files, but I can learn. The question is, if Wolflair have a manual or something from where learn.
 
I absolutely agree. If the traditional file designers don't want to do this file, it's time for a new generation of designers to appear. I know nothing about designing this files, but I can learn. The question is, if Wolflair have a manual or something from where learn.

Yes you can try looking at how the sample fileset is done, and then just tinker.
 
My apologies. I thought you were affiliated with Lone Wolf, and that email from Lone Wolf suggested the company decided they won't support this.

Of course, no one should be working on a game they are not interested in supporting.

There have been so many negative people - just last week some guy walked up to the table where we were having a great game and loudly declare that the game is stupid and infantile... who comes to players gaming table and criticizes their game? When did this become acceptable behavior?

We've been playing every week here in New York City and having a great time with the game. However it would be hugely helpful to have a list builder, even if the points are models, wounds, or some other system. The comparison would be beneficial. I will see if I can do something with the data files, and again, my apologies.
 
I know nothing about designing this files, but I can learn. The question is, if Wolflair have a manual or something from where learn.

I will see if I can do something with the data files, and again, my apologies.

Thank you for your responses. If you buy the Savage Worlds License you also get an Authoring kit with blank starter files and a (very basic) manual. From there you Help menu becomes a close friend.

When you hit a wall (we all do) hit the boards and ask questions, usually in the HL general section, and as a community we will help each other find the answer(s).

Have fun with this new way of interacting with the game and the program.
 
Back
Top