I have a new AB 3.1 project that is stretching my abilities as an author. I think AB 3.1 has all of the features I require, but could use some advice as to the structure of the data files.
The system starts with a deck of cards. Each card has a weight and a special ability. Those of you familiar with Piquet may understand the system. The sum of the weights and the total of the cards is limited.
The totals of the different cards will then modify the cost of the army basic units.
The basic army units then include the armor, weapons, and skills for the various fighting units.
AB3.1 has the various features required to calculate the cost of the various units and it has the facilities to modify the equipment and items. I am having trouble with the first step. How to model the creation of the deck of cards?
I considered adding a mandatory item as in the example file for the Magistrate Enforcers. Is there a way to disable the delete of the item? I could then use this item to calculate the basic army costs and let the user add the unit entities to the list based on these costs.
Flow to create the army:
A. Create the card deck
B. Validate the card deck
C. Calculate the basic unit costs from the card groups
D. Add units from the basic costs and provide equipment and armor
E. Calculate army costs
comments welcome.
Regards,
Todd
The system starts with a deck of cards. Each card has a weight and a special ability. Those of you familiar with Piquet may understand the system. The sum of the weights and the total of the cards is limited.
The totals of the different cards will then modify the cost of the army basic units.
The basic army units then include the armor, weapons, and skills for the various fighting units.
AB3.1 has the various features required to calculate the cost of the various units and it has the facilities to modify the equipment and items. I am having trouble with the first step. How to model the creation of the deck of cards?
I considered adding a mandatory item as in the example file for the Magistrate Enforcers. Is there a way to disable the delete of the item? I could then use this item to calculate the basic army costs and let the user add the unit entities to the list based on these costs.
Flow to create the army:
A. Create the card deck
B. Validate the card deck
C. Calculate the basic unit costs from the card groups
D. Add units from the basic costs and provide equipment and armor
E. Calculate army costs
comments welcome.
Regards,
Todd