Alright this is what I have, and I can't see to get it to work.
Hero (Stat=HP)
|
Artefact (UnitB)
|
Rune on Artefact (UnitC)
Artefact has option RuneLvl1 (Link Nature:Auto; utyp:RLvl1;prnt:HP-5-base)
and option Rune (Link Nature:Cost; unit:Rune@abs=1)
Rune has option Level1 (Link Nature:Auto; type:RLvl1-grand)
So I start it up, Hero with artefact. I debug type on Artefact it shows none.
Debug Options on Artefact= RuneLvl1 Compliant:no Selected:no. Now I select
option Rune. Debug type for Artefact, RLvl1. Debug Options on Artefact=
RuneLvl1 Compliant:no Selected:no.
I don't understand the problem. From what I can guess, the type legality is
determined when the link RuneLvl1 is first evaluated, then not again. How can
I get AB to evaluate it again? Does anyone know a datafile where I can see an
example?
Brad VanMiddlesworth
In a message dated 8/15/2002 12:35:47 PM Eastern Daylight Time,
imhotepthearchitect@yahoo.com writes:
> I'll answer this since you have been waiting for a few hours

> Create an option, for argements sake we'll call it AdjStat. I has the
> following attributes hide; prnt:Save+1; utyp:setByChild
> The utyp attribute will prevent the option from being available unit the
> unit it is given to has the type setByChild assigned to it. Now AdjStat is
> linked to unit B by an incl so that it will automatically be turned on once
> it is legal.
> Create another option with the following attribute type:setByParent-grand
> and assignt that to unit C via a selectable option, as a more: from another
> option, or however you want it to become enabled.
> Once the attribute with the type:setByParent is selected in unit C, it
> assigns setByParent to unit B which in turn enables the adjStat option in
> unit B, which adjust the stat value of unit A.
> You could also do this, by carrying the type assignment on up the ladder
> and have unit A adjust its own stat value.
[Non-text portions of this message have been removed]
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