• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Adjusting item costs

I allow any craft feats to any character regardless of level, skills, caster level, etc. If you're a caster, you're probably crafting your own items. If you're someone like a fighter or barbarian, the craft feat is explained as you having a good contact who will obtain the items for you at a huge discount. The contact will give you your personal items at half cost, but he's not as friendly toward the other party members and will charge 3/4 cost to them.
That is a really cool way of handling crafting. I may give that a try in my next campaign.
 
The contact system led to some great roleplay over the weekend in my Wrath of the Righteous campaign. A player took the Craft Rings feat and explained it as having a contact.

The straight-laced paladin of Iomedae went to pick up the rings from Horgus. Horgus had no idea what the paladin was talking about. One of Horgus's workers frantically signaled him to meet in private where he explained that he was the one who set up the "arrangement" with the other PC and that Horgus didn't know about it. The paladin, being extremely lawful, felt he had to tell Horgus that the worker was possibly stealing from him. Horgus got mad and ordered the worker's hands chopped off. The paladin was appalled and got Horgus to agree to turn over the worker to the Eagle Watch for sentencing instead of hand chopping in exchange for a "favor" to be named later to Horgus.

The worker was royally pissed. From his point of view, he was doing the PCs a favor by allowing them access to cheap rings and his reward was to almost have his hands cut off and now a certainty that he was going to spend a long time in a dungeon. He bribed a guard to tell another PC and then the PCs spent most of the rest of the session planning and executing a jail breakout in such a way that nobody would be blamed. They did not include the paladin in the jail breakout attempt. :)
 
A neat idea, though I don't feel the craft feat along should grant the same benefit as the craft feat + craft skill + downtime would normally. To me, it would make more sense to have some feats that granted discounts to magic item purchase specifically, and maybe one that improves the chances of finding the item you want in a given settlement. Like better or more specialized versions of the Black Market Connections rogue talent. This, combine with Ultimate Campaign's skill based bargaining, and it could make shopping more fun (meaning more d20's rolled... ).
 
Back
Top