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Adjust Tab Conditions missing option of Haste

ccaruso_1975

New member
Okay, I'm starting to get a little impatient. It's bad enough that every time I open Hero Lab it automatically starts creating a new character instead of giving me the option to open an existing OR start a new...but this latest

I'm on my laptop at my bimonthly home Eberron campaign using Hero Lab to play my Tiefling Rogue instead of paper/pen/dice and The Elf wizard in our party just casted haste on the party. So I go to get an in-play adjustment so I don't screw up on totaling up my rolls ... Well with all the different options available in the conditions tab I'm surprised that "Hasted" (aka the SRD d20 spell haste gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves) isn't there.

Is there plans to add Hasted to the list of Conditions?

Is there a way I can add Hasted to the list of conditions? or should I just temporary put on boots of haste (that I can't afford) to give my character what I need?
 
To add the Hasted Condition, open the editor and in the adjustments tab create a new file. Check the boxes for "No Increment" and "Is condition" then open up Eval Scripts. Use this script I made.

Phase: PreLevel Priority: 10000 Index: 1
~ If we're not enabled, get out now
if (field[pIsOn].value = 0) then
done
endif

~ Add a +30 or our speed, as an enhancement bonus to speed, whichever is lower
if (hero.child[Speed].field[tSpeed].value >= 30) then
hero.child[Speed].field[BonEnhance].value = maximum(hero.child[Speed].field[BonEnhance].value, 30)
elseif (hero.child[Speed].field[tSpeed].value < 30) then
var bonus as number
bonus = hero.child[Speed].field[tSpeed].value
hero.child[Speed].field[BonEnhance].value = maximum(hero.child[Speed].field[BonEnhance].value, bonus)
endif

~ Add to our attack bonus
hero.child[Attack].field[Bonus].value += 1

~ Add to our armor class
hero.child[ArmorClass].field[tACDodge].value += 1

~ Add to our Ref saves
container.child[vRef].field[Bonus].value = container.child[vRef].field[Bonus].value + 1

Now that that is done, let me just say that I find the tone of your post to be incredibly rude. Colen and Rob have both been amazingly gracious and willing to listen to customer feedback or offer advice on how to enter data yourself, and they deserve to be treated with respect. It seems, from your exasperation and impatience, as though you feel your previous requests are being ignored, but I don't recognize your name, and I read most posts in the Hero Lab forums. So sir, I just remind you that civility will get you a whole lot farther in the long run than your current whining.
 
ccaruso_1975 wrote:
>
>
> Okay, I'm starting to get a little impatient. It's bad enough that every
> time I open Hero Lab it automatically starts creating a new character
> instead of giving me the option to open an existing OR start a new...but
> this latest
>
> I'm on my laptop at my bimonthly home Eberron campaign using Hero Lab to
> play my Tiefling Rogue instead of paper/pen/dice and The Elf wizard in
> our party just casted haste on the party. So I go to get an in-play
> adjustment so I don't screw up on totaling up my rolls ... Well with all
> the different options available in the conditions tab I'm surprised that
> "Hasted" (aka the SRD d20 spell haste gains a +1 bonus on attack rolls
> and a +1 dodge bonus to AC and Reflex saves) isn't there.
>
> Is there plans to add Hasted to the list of Conditions?
>
> Is there a way I can add Hasted to the list of conditions? or should I
> just temporary put on boots of haste (that I can't afford) to give my
> character what I need?


Hi there,


Looks like Hasted is one of the conditions we missed! I'll put that on
the list to be added. :)


Until we add it, just add a set of adjustments that make it up - for
example, a +1 to attack rolls, a +1 to armor class, etc., and enable
them all appropriately.



--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
Lawful_g wrote:
>
>
> To add the Hasted Condition, open the editor and in the adjustments tab
> create a new file. Check the boxes for "No Increment" and "Is condition"
> then open up Eval Scripts. Use this script I made.

<snip>

Thanks! I'll use this as the basis for our Hasted condition thing when I
get it added. :)


> Now that that is done,

<stuff snipped>

OK, let's all keep the forums happy and just chill. :)


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
Colen,

Regarding that list of conditions Lone Wolf is going to add...

Right now the list of conditions seem to be mostly disabilitating ones and not the common party caused beneficial ones so that I'm hoping that in addition to haste that "flanking" is being added... but what about when the party's Mage casts Magic Circle against Evil or Mass Mage Armor or other similar common benefitial spells that cause nice conditions that don't cost my character a single copper piece... Are there plans to add those in? Pretty Please?

In the meanwhile I'll continue using Adjustments. but Mage Armor is confusing because of the non-stacking rules...

Also Are there plans that when Hero lab opens it gives the option to open an existing OR start a new? Again...Pretty Please?
 
Is it appropriate to add conditions like "flanking"? Flanking isn't a condition for the hero, it's a condition against a specific monster. If you're nauseated, those penalties apply against you all the time. If you're flanking, you get a bonus when attacking a specific monster- is that even worth adding?

We are definitely planning to add the beneficial spell effects - those would be added as adjustments, instead of conditions. You would then just add the adjustments that you commonly used and activate or deactivate them as appropriate.

For your third question - what if there was a list of the most recently used portfolios on the "Select game system" form? That way you could either select a game system to make a new hero for, or load an existing hero (which would automatically load the appropriate game system).
 
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