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It's been asked a few times, but hasn't really come about yet.
This is getting really close to being finished. I thought maybe this month but now I am a week behind so doubtful. I will make it a top priority for next months release.This was something I started adding a few years ago, the Unfinished code is still available for completing.
Here's the original forum thread
~ If we're not enabled, get out now
doneif (field[pIsOn].value <> 1)
~ If nothing chosen, get out now
doneif (field[pChosen].ischosen <> 1)
~ Set up some variables to use later
Var ObjHard as Number
Var ObjHardB as Number
Var ObjHardT as Number
Var ObjHp as Number
Var ObjHpB as Number
Var ObjHpT as Number
Var ObjSize as Number
Var ObjGroup as Number
~ If adamantine add 40 hit points and 20 hardness
If (field[pChosen].chosen.tagis[Ability.eAdamant] <> 0) Then
field[abValue].value = 40
field[abValue2].value = 20
Else
If (field[pChosen].chosen.tagis[Ability.eMithral] <> 0) Then
field[abValue].value = 30
field[abValue2].value = 15
Endif
Endif
~ Lets multiply our weapon bonus by 10 and 2 for each +1 enchantment
field[abValue3].value += field[pChosen].chosen.field[BonEnhance].value * 10
field[abValue3].value += field[pChosen].chosen.field[BonEnhance].value * 2
~ Now lets use abValues to store the value of our Hit Points
ObjHp = field[abValue].value
ObjHpB = field[abValue3].value
ObjHpT = (ObjHp + ObjHpB)
~ Now lets use abValues to store the value of our Hardness
ObjHard = field[abValue2].value
ObjHardB = field[abValue4].value
ObjHardT = (ObjHard + ObjHardB + ObjGroup)
~ Now lets add to the Hit point and Hardness total to our name
field[pChosen].chosen.field[livename].text &= field[livename].text & " Hardness: " & ObjHardT & " " & " HP: " & ObjHpT & " "