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It's been asked a few times, but hasn't really come about yet.
This is getting really close to being finished. I thought maybe this month but now I am a week behind so doubtful. I will make it a top priority for next months release.This was something I started adding a few years ago, the Unfinished code is still available for completing.
Here's the original forum thread

~ If we're not enabled, get out now
  doneif (field[pIsOn].value <> 1)
~ If nothing chosen, get out now
  doneif (field[pChosen].ischosen <> 1)
  ~ Set up some variables to use later
 Var ObjHard as Number 
  Var ObjHardB as Number
   Var ObjHardT as Number
    Var ObjHp as Number     
     Var ObjHpB as Number
      Var ObjHpT as Number
       Var ObjSize as Number
        Var ObjGroup as Number
~ If adamantine add 40 hit points and 20 hardness
If (field[pChosen].chosen.tagis[Ability.eAdamant] <> 0) Then
  field[abValue].value = 40
  field[abValue2].value = 20
Else
 If (field[pChosen].chosen.tagis[Ability.eMithral] <> 0) Then
  field[abValue].value = 30
  field[abValue2].value = 15
Endif
 Endif
~ Lets multiply our weapon bonus by 10 and 2 for each +1 enchantment
  field[abValue3].value += field[pChosen].chosen.field[BonEnhance].value * 10
  field[abValue3].value += field[pChosen].chosen.field[BonEnhance].value * 2
~ Now lets use abValues to store the value of our Hit Points
  ObjHp = field[abValue].value
   ObjHpB = field[abValue3].value
    ObjHpT = (ObjHp + ObjHpB)
~ Now lets use abValues to store the value of our Hardness
  ObjHard = field[abValue2].value 
   ObjHardB = field[abValue4].value
    ObjHardT = (ObjHard + ObjHardB + ObjGroup)
      
~ Now lets add to the Hit point and Hardness total to our name
 field[pChosen].chosen.field[livename].text &= field[livename].text & "  Hardness: " & ObjHardT & " " & " HP: " & ObjHpT & " "