MPHopcroft
Well-known member
One of the things people using the RuneQuest data set when it is released will want to be able to do si expand it -- in many cases, expand it to alarming degrees. In addition to the obvious new spells, people are going to want to add skills -- possibly boatloads of the things -- and Legendary abilities.
So, once the kits is out and tinkerers get their hands on it, how easy would it be to add these things? And -- just as importantly -- how would one go about setting things up so that some of these new additions are usable in some campaign but not others (you obviously can't have players buying firearms-related skills in worlds where firearms don't exist even as a concept).
So, once the kits is out and tinkerers get their hands on it, how easy would it be to add these things? And -- just as importantly -- how would one go about setting things up so that some of these new additions are usable in some campaign but not others (you obviously can't have players buying firearms-related skills in worlds where firearms don't exist even as a concept).