At 05:51 AM 6/14/2008, you wrote:
For instance. My party encounters a dragon or a beholder. How do I create/import the beholder/dragon to the herolab?
If I'm right those monsters doesn´t have any levels. They are static creatures with level independence. So creating a monster class with the content editor is out of question.
You can create any arbitrary creature by creating a new "character" and selecting "Custom Race" for the race. Then you can set the appropriate attribute values, add appropriate skills and attacks, etc. This is what I've done when running things like golems, trolls, gargoyles, and the like.
If you just want a placeholder for the monster for tracking initiative and the like, you don't need to setup attributes, attacks, etc. Just create the new "character", select "Custom Race", set the name to the monster type (e.g. Troll), and assign it permanent adjustments for initiative, HP, and AC. After that, you're all set with the minimum stuff to use the monster in the Tactical Console. The whole process should take you well under 60 seconds once you've done it a few times.
For monsters you expect to use more often, it's probably worth spending a couple minutes to setup the attacks and whatnot potentially creating special attacks via the Editor. But for one-shot monsters, you can reference the stats in the book and just use something simple in the TacCon to easily manage everything.
Hope this helps!