Greetings again all,
I'm currently working on a set of mechanics for house rules for handling our own version of Armour as Damage Reduction, as we've had game issues running with the mechanics from U.Combat and the customisation is getting heavy enough that I decided to throw them out of the window and start from scratch.
(On a side note, and I keep meaning to bug report this, the U.C. Armour as DR setup in HL doesn't show touch defence, which it really should as you're still needing to lose the shield and armour enhancement bonuses against it.)
Most of what I need to sort is up and running, but there's one thing I'm not sure on - in order to avoid criticals becoming near-automatic, I need to have a "Critical AC" set of values (base, touch, flat-footed) showing up, ideally on the Basics Summary Window. Is there any way to add something to that using the editor? Ideally I'd be looking at adding it just below the normal AC values.
Any help appreciated.
I'm currently working on a set of mechanics for house rules for handling our own version of Armour as Damage Reduction, as we've had game issues running with the mechanics from U.Combat and the customisation is getting heavy enough that I decided to throw them out of the window and start from scratch.
(On a side note, and I keep meaning to bug report this, the U.C. Armour as DR setup in HL doesn't show touch defence, which it really should as you're still needing to lose the shield and armour enhancement bonuses against it.)
Most of what I need to sort is up and running, but there's one thing I'm not sure on - in order to avoid criticals becoming near-automatic, I need to have a "Critical AC" set of values (base, touch, flat-footed) showing up, ideally on the Basics Summary Window. Is there any way to add something to that using the editor? Ideally I'd be looking at adding it just below the normal AC values.
Any help appreciated.