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adding Feats for Dark Sun, need a pre-req to verify ability score requirement

RavenX

Well-known member
Some of the feats I am inputting into Hero Lab require ability scores be at a certain level or higher, like Con 13+ or Wis 13+ to be taken. How do I get hero lab to check this?
 
In the editor go to the Feats tab, then in the lower left there is a New (Copy) button, hit that and find Power attack on the list. Select it and it will be copied for you to look at. Then on the right hit the Expr Req button and look at the things it requires.
 
No problem. Copying and examining things then asking questions on the forums is the way many on this board learned how to make things, so keep it up and you'll have things down in no time.
 
Honestly I was never even aware of this feature of the editor. I will be spending a lot of time playing around it with it.
 
Trying to find a way to make a feat that grants a specific exotic weapon proficiency to the character. I input the weapon, Chatkcha, into the system, the feat is supposed to grant proficiency of the weapon to the character that takes it and I can't figure out how to restrict it to the weapon itself. Help please?
 
The WepProf.Whatever tag is what you are looking for. Assign that to the hero at an early phase and priority to give proficiency in a certain weapon. For example:

Phase Prelevels Priority 10000

perform hero.assign[WepProf.Chatkcha]
 
Here is another aid to learning, in HL go to Develop -> Enable Data File Debugging. Then at the bottom of the Develop menu there is "Floating Info Windows", go to there and there are several informative options. For example, if you pick Show Hero Tags it will pop a window that has every tag on the hero. Then you can try adding or changing things on the hero to see what tags change. There is a similar option for fields.

Hope that helps.
 
Is there a way to change which ability score a Skill is based on using a feat eval script?

I am trying to add one that changes Intimidate to Strength Modifier instead of Charisma and can't find an example of a feat like this in the rulebook to look up in the editor.
 
Use tag SkillOver.aSTR on the skill like so:

Phase: First Priority: 10000
Code:
~ Make intimidate into a Strength based skill
perform hero.child[skIntim].assign[SkillOver.aSTR]
 
Ok thanks for that one ^_^

Had another thing I was wondering about. Is there a way to have the editor check to see if someone has an archetype in a Pre-req?

I added the Preserver and Defiler as Archetypes since they are both wizard types with minor alterations at best, but I am wondering if there is way to have HL check for the archetypes to keep their feats specific to their archetype.
 
Try looking at the hero tags, then add the archetype. Which tags are added? You can have a pre-req look for one of those.
 
Thanks Lawful
I found a way to accomplish what I wanted by clicking the show only box for the feat linked to the Archetype. The only way the feat will show up now is if you are that Archetype, which is what I wanted it to be so its working fine. Thank you for showing me how to open this software up. That debug trick really opens things up nicely.
 
With "Show Only" checked, can you actually add those feats? It's designed to create headers for use in the lists, so you shouldn't be able to actually select any Show Only items.
 
Mathias, The feats are not selectable under the Feats tab, but they do show up on the sheet if linked through an Archetype as a Bonus feat. Which is basically what I wanted. I wanted Arcane Defilement to only appear if someone picked the Defiler Archetype for wizard. The feat appears on the character in green but you can't pick it up off the "add feats" part. Since all the defilement "Raze" feats use the Arcane Defilement feat as a prerequisite, you can't select them unless you are a defiler. It is working as I wanted it to. Is Hero Lab not supposed to work this way?
 
That's not supposed to work.

You can't select Arcane Defilement any other way?

If so, why make it a feat, why not make it a class special?
 
Hmmm I suppose I could try that. I will have retag the feats tagged to it though as it is a pre-req. I did not know I could use a class special as a pre-req
 
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