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Adding domain spells to spontaneous user's spells known.

I am working on a spontaneous caster who gets cleric domains.
When they select a domain, those spells on the domain list get added to the spells this class may use, but they do not get extra spell slots for them.

So right now, when I select my domain, the spell-like ability shows up on the 'spell' tab. But the spells of the domain do not show.

How would I get those domain spells onto the spells known list?

Thanks in advance.
 
In the editor, select the help menu, then choose the first option - "Help on Using the Editor". In the page that comes up, go to "Adding the Alchemist Class (Tutorial 7)", then to "Alchemist's Spell List" - the procedure detailed there for adding spells to a new class is the same as the procedure for adding spells to a new domain.
 
Thanks for the reply.
But I'm not sure how that applies.

My class can pick domains like a cleric. (that part works)
I want those spells to show up on the character's 'spells' tab as spell known.
I want it to work more like oracle's mysteries...

...

...right. so I'll go look those up.

Really, I just don't want to have to recreate all the domain is I don't have to.
 
If you want all those spells added as bonuses, you'll need to either write an evalrule that makes sure the user selects all of them (and add a bonus spell known to each level to provide the slot to take it), or you'll need to create something that bootstraps every one of those spells - which basically means re-creating all the domains as special abilities for this new class.
 
The problem is that the spells a character knows have to be permanently attached or user-added, and if the user's not making that selection, it means a bootstrap. Bootstraps can't be added by scripts, because what you're bootstrapping will have scripts of its own.

(Actually, domains are a sub-set of custom abilities - there are so many behaviors that are specific to domains, like the Deity's allowed domains, that they deserve their own tab in the editor)
 
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