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Adding customized spell damage to Descriptors

jas0042

Active member
I would like to add a customized tag to various spells. Essentially I would like the damage to show up just under concentration check tag here:

View attachment 2644

Essentially what I would like to do is calculate the bonuses. An example would be for Burning hands:

1. Determine caster level
2. School = evocation? , if yes then
3. Output (caster level)d4 + (CL/2)
4. If no, then
5. Output (CL)d4

My main problems are:

1. Is it even possible to change the info that pops up when you hover over the '?' (I know I can adjust each tag value individually and change the description)
2. If so, how?
3. Is there already an adjustment created for this?
4. I think I could find most of the necessary fields and work out the math but where would I put the script in order to output it to the right place?
5. Why am I so obsessed with doing things like this??
 
What I think you want is only a few spells. Doing this at global level for all spells is a task so large that LW has not done it yet.

What I did in the mean time is I created an adjustment called a "Spell Weapon". So you add the adjustment to your character and it adds the "Spell Weapon" to your character. Then in the "Source" section you can give it a name like "Burning Hands". In the "Duration" section you type in the amount of damage like "4d4" or 5d4+5. This allows this to be displayed on the iPad and the iPad will roll those dice.

That is my current work around and its easier to make sure the value is correct against all the different feats, class abilities, and magic items. Not include the 3PP stuff.

That is in my next update as my players have been testing it out recently. So far the wizard player really likes it especially with higher level mythic characters that can do 10d15+25! :D

So its coming soon....
 
Yes jas0042, I appreciate your enthusiasm man, but something like this is beyond the scope of what users can cleanly do. Pretty much anything related to the UI requires you to have access to the core system files, which we can't allow folks to tinker with. You're talking Authoring Kit, building your own system type stuff.

Unless you're a very experienced tinkerer like ShadowChemosh (and thus can make a workaround work), I'd encourage you to take a step back and maybe start a little smaller.
 
You guys are awesome... it's really amazing how fast you respond. I thought it might not be possible without some serious programming work. I will try out the spell weapon thing.
 
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