Hi,
Hoping this hasn't been answered before as I can't find it in the forums already, please feel free to flame me and point me at it if I've missed it.
I've created a new class which is a hybrid of a fighter and cleric class but with both parent classes significantly weakened so as not to create an OP new class.
I'm not even sure it is possible but I'm wishing to have the class be weapon focused, i.e. receive benefits from a specific type of weapon (Warhammer) which increases per number of levels, +1 for every six to be precise. i.e. As long as the character is wielding a warhammer he/she will receive an additional +1 to attack and damage at first level and for every six subsequent levels attained (7th, 13th, 19th). I cannot figure out how to do this from any tutorials or manuals I have studied.
Could anyone point me in the right direction? I'm not asking for it to be done for me, just for someone to suggest any previously designed classes, abilities etc that achieve something similar and maybe provide the .user file I can load to look at how it's been achieved, or otherwise guide me via advice on how to do it.
Thanks in advance,
Zim
Hoping this hasn't been answered before as I can't find it in the forums already, please feel free to flame me and point me at it if I've missed it.
I've created a new class which is a hybrid of a fighter and cleric class but with both parent classes significantly weakened so as not to create an OP new class.
I'm not even sure it is possible but I'm wishing to have the class be weapon focused, i.e. receive benefits from a specific type of weapon (Warhammer) which increases per number of levels, +1 for every six to be precise. i.e. As long as the character is wielding a warhammer he/she will receive an additional +1 to attack and damage at first level and for every six subsequent levels attained (7th, 13th, 19th). I cannot figure out how to do this from any tutorials or manuals I have studied.
Could anyone point me in the right direction? I'm not asking for it to be done for me, just for someone to suggest any previously designed classes, abilities etc that achieve something similar and maybe provide the .user file I can load to look at how it's been achieved, or otherwise guide me via advice on how to do it.
Thanks in advance,
Zim