happywanderer
Member
Ok,
SO, I've added the archetype easily enough. I can even get an animal companion (after a sorts) by bootstrapping one onto the archetype.
What I can't figure out is adding appropriate bonuses.
I've tried several things. Right now I'm trying the following to add hero proficiency bonus to AC... And it just isn't working for me. Not popping any syntax errors, the bonus just isn't being applied.
This is the eval script I've got running Post-Attributes 5000 (no clue on timing...)
I'm already aware that this wouldn't work at all with a multi-classed ranger.
Any thoughts/clues on how I might pursue this farther?
So far other things like subraces have been very easy to add. I'll plagiarize heavily from the Feats thread. Spells should be quite easy as well.
I feel the beastmaster might be the most difficult addition based on what I'm seeing so far.
SO, I've added the archetype easily enough. I can even get an animal companion (after a sorts) by bootstrapping one onto the archetype.
What I can't figure out is adding appropriate bonuses.
I've tried several things. Right now I'm trying the following to add hero proficiency bonus to AC... And it just isn't working for me. Not popping any syntax errors, the bonus just isn't being applied.
This is the eval script I've got running Post-Attributes 5000 (no clue on timing...)
Code:
if (herofield[tCompLevel].value >= 1) then
minion.child[ArmorClass].field[BonSacred].value += 2
else
if (herofield[tCompLevel].value >=5) then
minion.child[ArmorClass].field[BonSacred].value += 3
else
if (herofield[tCompLevel].value >=9) then
minion.child[ArmorClass].field[BonSacred].value += 4
else
if (herofield[tCompLevel].value >=13) then
minion.child[ArmorClass].field[BonSacred].value += 5
else
if (herofield[tCompLevel].value >=17) then
minion.child[ArmorClass].field[BonSacred].value += 6
endif
endif
endif
endif
endif
I'm already aware that this wouldn't work at all with a multi-classed ranger.
Any thoughts/clues on how I might pursue this farther?
So far other things like subraces have been very easy to add. I'll plagiarize heavily from the Feats thread. Spells should be quite easy as well.
I feel the beastmaster might be the most difficult addition based on what I'm seeing so far.
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