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Adding a percentage

  • Thread starter Thread starter danryoung at aol.com
  • Start date Start date
D

danryoung at aol.com

Guest
Hey. I've got a problem I've encountered trying
to make a Full Thrust data file. There are some
options that need to add a percent of one stat to
another stat. For example, a level 1 screen needs
to take up 5% of the ship's total mass. I know
I could use 'stat' to change a stat to a percantage
of its original value, but is there any way to
add or subtract a percentage of one stat to another
stat? Thanks for any info you can provide...

Dan


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<x-flowed>There's no way in V1.4 to adjust a stat by a percentage of a different
stat. I believe that Full Thrust uses percentages in increments of 5%, so
you might consider creating a hidden stat that is calculated to give you
Mass * .05 (or 5%). Then you could use this new stat as the basis for
adjustments.

I know this is far from ideal, but it's the best that can be done with
V1.4. I'm adding lots of stuff to eliminate these limitations within V2.0
right now. If you're working on FT data files and would like to help Beta
test V2.0, please let me know. The first Beta release should be occurring
next month. My main focus in Beta testing is having people writing data
files for various game systems, and your focus on FT files would be ideal.

Thanks, Rob


At 02:59 PM 1/23/00 -0800, you wrote:
>Hey. I've got a problem I've encountered trying
>to make a Full Thrust data file. There are some
>options that need to add a percent of one stat to
>another stat. For example, a level 1 screen needs
>to take up 5% of the ship's total mass. I know
>I could use 'stat' to change a stat to a percantage
>of its original value, but is there any way to
>add or subtract a percentage of one stat to another
>stat? Thanks for any info you can provide...
>
>Dan


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

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</x-flowed>
 
I'd be happy to. As for making it work with
this version, I think I'll make a set of hidden
stats for each option as you said, then I can
just make the attributes of each option add its
related hidden stat to the totalmass stat, or
whatever I call it. I think you're right about
the increments of 5%. I don't think I can use
* with base, but I could just add the 5% the
appropriate number of times for each option that
needs it. Thanks for the info, and I'm interested
in beta testing. Gotta see if I can find any
non-multiples of 5% now...

Dan


rob bowes <ro-@wolflair.com> wrote:
original article:http://www.egroups.com/group/armybuilder/?start=448
> There's no way in V1.4 to adjust a stat by a percentage of a
different
> stat. I believe that Full Thrust uses percentages in increments of
5%, so
> you might consider creating a hidden stat that is calculated to give
you
> Mass * .05 (or 5%). Then you could use this new stat as the basis for
> adjustments.
>
> I know this is far from ideal, but it's the best that can be done
with
> V1.4. I'm adding lots of stuff to eliminate these limitations within
V2.0
> right now. If you're working on FT data files and would like to help
Beta
> test V2.0, please let me know. The first Beta release should be
occurring
> next month. My main focus in Beta testing is having people writing
data
> files for various game systems, and your focus on FT files would be
ideal.
>
> Thanks, Rob


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