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Adding a bonus to a racial special as weapon

frumple

Well-known member
I am trying to implement a racial special that acts like a weapon and shows up on the weapons tab. When I add a bonus to the weapon's attack value it increases the number of attacks when the attack bonus get high enough. How do I prevent it from doing this?

For example, the racial special weapon without the bonus is +10/+5, but if I add a bonus to wAttBonus or one of the other bonus field its becomes +11/+6/+1 but I want to keep it as +11/+6.
 
Don't add to wAttBonus, add to Bonus instead (if it applies to both attack and damage) or atmBonus or atrBonus (depending on whether it is melee or ranged) if the bonus is to attack but not damage.
 
I think there might be a tag file that is missing? I am getting the following errors on load:

Hero Lab was forced to stop compilation after the following errors were detected:

Syntax error in script for Procedure 'DiseaseTxt' on line 47
-> Group 'DisWeapon' not defined
Syntax error in script for Procedure 'multTarget' on line 19
-> Group 'multTarg' not defined
 
Alright, I've isolated and fixed the issue. It turned out that weapon-like special abilities should have been looking at the BAB field on the special to determine their number of attacks, but were indeed looking at the final attack value. My bad.

Should be fixed in the next release, thanks for bringing this to my attention, frumple!
 
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