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Add Tool Prof to Subrace - No scripting?

ElderKane

New member
I'm trying to add some subraces, and the one in particular gives the player a choice of two new tool proficiencies. I can't figure out how to do it with the options available.
I'm pretty new to the editor, and don't really have the time to learn scripting and whatnot. Can somebody help me out?

Thanks!
 
Well, what you want to do is easier done in the editor without scripting at the base race level - make a copy of Dwarf on the Race tab and you can see that about 1/3 the way into the fields under "Tool Table #1" the Number of Choices is 1 and the Skill Choices button shows x3 next to it. When you click the button you can see that the 3 items are Smith's, brewer's and mason's tools.

If you want to do it for a subrace only, you'll need to create your Base Race, your Subrace and a Racial Special that you'll assign to the Subrace under the Racial Special Abilities for that subrace. Triple the work!

If you go to the Racial Special tab, you can New (Copy) and search for Tool Proficiency (raDwToolPr). This shows how the Dwarf tool proficiency was originally coded (I think, not sure). The problem is that you'll have to figure out the thingid for each of the tool's you want to give a choice for, since down almost at the end of the ability you have to create a custom expression to limit the choices: like thingid.gTooSmith | thingid.gSupBrewer | thingid.gTooMason

You would have to replace each of the tools listed above with the choice you want separated by | as the values. You can do this if you have debugging turned on and equip a character with the tool you want to use in the list - you can right-click on the tool set, select "show debug tags for ..." and search for thingid.

The eval script and tags from Tool Proficiency don't need to be touched but you have to know what the thingid tags are for the tools you want to limit the choice to.
 
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