• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Add Global Ability

So if you activate the ability on the In-Play tab and then go to the Floating Info windows and display the Hero Tags you don't see any "Activated.?" tags?
 
It looks like Simple things are lacking the component which runs that script (the one which forwards the Activated tag). I'd say it's safe to check the field value. You aren't bootstrapping the simple ability with a condition anyway.
 
Last edited:
Yeah and since any ability that is going to query it has the same condition to appear (requires Ki Pool) it shouldn't be a problem anyways. Good to go!
 
Probably one last dumb question about this, any feat that checks this probably needs the eval scripts timing set later than then one that makes this visible, correct?
 
It won't matter whether it's visible or not - the data's still there to look up.

What you do have to be careful of is that if you're calculating a value on this ability, that anything that looks it up has to come after that. (Of course, you may be calculating the value and determining the visibility in the same script).

To help yourself remember that, click the "Timing" button at the bottom of the Eval Scripts window, and enter a name for this script.

Then, on any script that wants to look up this information, enter the same name in the "After Scripts" section of the Timing button - now, Hero Lab will complain if you ever make a mistake and move one of the scripts that has to come after this one to before this script.
 
Back
Top