Hi,
I've purchased today Hero Lab for D20 and it looks great.
I've immediatly decide to add a new class (as I play with it) Warmage.
In that way I have a question as I could not manage to find the answer on wiki or forum or with the help function.
As stated in the complete arcane, skill poiint are like this :
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.
So in my understanding, inside the "Hero Lab Editor", I have created a new class called Warmage. In the main screan, on the line "Skill Points per level" I'm able to add a number or a formula like this on one line :
But how could I manage to add conditionnal value ? In fact, I would like to add something like this:
Thanks for your help
I've purchased today Hero Lab for D20 and it looks great.
I've immediatly decide to add a new class (as I play with it) Warmage.
In that way I have a question as I could not manage to find the answer on wiki or forum or with the help function.
As stated in the complete arcane, skill poiint are like this :
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.
So in my understanding, inside the "Hero Lab Editor", I have created a new class called Warmage. In the main screan, on the line "Skill Points per level" I'm able to add a number or a formula like this on one line :
Code:
2 + hero.child[aINT].field[Bonus].value
But how could I manage to add conditionnal value ? In fact, I would like to add something like this:
Code:
if (#levelcount[Warmage] = 1) then
2 + hero.child[aINT].field[Bonus].value * 4
endif
if (#levelcount[Warmage] > 1) then
2 + hero.child[aINT].field[Bonus].value
endif
Thanks for your help