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AD&D 2e

Ok aside from getting the randomizer on the personal tab working properly, I think I've got all the race components done now.

Ability Score Tables are in place as well finally. I haven't figured out where I will have these display yet. Thinking the abilities summary might work for them.

Now on to Classes...
 
Saving Throw table implemented.

Screenshot shows the Saving Throw table on the Basics summary. This display shows the saving throws in order of priority from Top to Bottom. The tables are in place. I am not sure how I will edit them to deal with Multiclass characters at this time. Will figure that out later on. I am not planning on dealing with multiclass functionality until I get the basics for single class characters in place.

Now I just need to get the class thing figured out.
 

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Spymaster Mathias,

What would be the best way of handling classes in your opinion? I am considering just putting multiclass options in as classes, but I still need to be able to account for hit dice and the like. Some classes stop gaining hit dice after a certain level and gain constant HP after that, like Fighters gain 3 hp after 9th level.
 
Just letting people know, I plan on taking a Hiatus from this project for awhile.
I need to focus on something else right now.
 
Restarted this data again. Started building class helpers and class level components.
 
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I will continue working on this periodically, but it will take time for me to finish cranking through it.

I've managed to successfully implement class levels, a class options section at the top of the tab for Wild Talents (other optional things dealing with class will be added there), The display of class levels is reminiscent of Pathfinder, with the exception of the favored class choice, in place of that is a set of edit portals for PSPs gained per level (These portals are hidden for non-psionic characters). Psionic Powers can be added through the editor as well.
 

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Psionic Powers tab progress

As of right now, the Psionic powers are nearly completely implemented.
 

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This is what I've done for the Psionics tab. I've tested the mechanics and buttons and it is working correctly. I don't have much left to build to finish implementing the psionics.
 

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Progress has been slow, sorry about that. NaNoWriMo ate up much of my spare time this month. Anyway, here is a shot of what I've started to implement for the proficiencies tab (Weapon proficiencies are being added today).
 

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Ok, so at this point I want to say I believe I've managed to crank through the necessary components for spell casting that I needed. Including an adjustment to spells/day for those who increase or decrease the amount of spells a spellcaster gets.
 
I think I am nearly done implementing Player's Handbook components. I need to reorganize the Armory Tab next. I will likely condense weapons into a single table and move armor to its own tab so that it doesn't get cluttered when I add the magic weapon/armor tables.
 
Working on getting the armory tab to what I need it to be. Progress has been made converting it from skeleton toward it's final form.
 

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Finally feel like the weapon tab is showing progress. This was more work to convert than I expected it would be.
 

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Weapon Tab progress shot. I think I've got weapons pretty much wrapped up.
 

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Class Features have been mostly implemented in a crude manner. I've learned I need some fields to handle these appropriately. Anyway here is a few screenshots so you can see what I've come up with.

Before anyone asks, yes there are class features over level 20. I am including support for high level characters up to level 30 in the base files. This should cover most AD&D 2e campaigns.
 

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Thanks to Mathias I've gotten the saving throw values figured out and the THAC0, MTHAC0 values as well! Multiclass characters are correctly taking the better value of the classes on the character.
 
I still need to update the other classes that grant magic item creation as class features but the Mage class is done.
 

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A couple of screenshots showing the progress made...
 

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