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abundef

  • Thread starter Thread starter cyboarg at yahoo.com
  • Start date Start date
C

cyboarg at yahoo.com

Guest
I am doing an abundef on the datadef.mor and receiving a GPF. I want
to create a new warband for mordheim...so what to do? Thanks ;)

CyBoarg


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<x-flowed>At 04:06 PM 1/13/00 -0800, you wrote:
>I am doing an abundef on the datadef.mor and receiving a GPF. I want
>to create a new warband for mordheim...so what to do? Thanks ;)
>
>CyBoarg

Are you using the latest release of the Construction Kit? You need to be
using V1.4d since Colen created the Mordheim datadef file using V1.4d.

Also, there should not be any need to access or modify the datadef file in
order to create your own warband for Mordheim. You should only need to
utilize ABCreator for that task. I suggest looking at one of the Mordheim
warband files as a guide, possibly even just copying one of Colen's files
and then editing it for your own purposes. It might save you some time that
way.

Hope this helps,
Rob

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</x-flowed>
 
<snip>
> Are you using the latest release of the Construction Kit? You need to
be
> using V1.4d since Colen created the Mordheim datadef file using V1.4d.
**
Yes

> Also, there should not be any need to access or modify the datadef
file in
> order to create your own warband for Mordheim. You should only need
to
> utilize ABCreator for that task. I suggest looking at one of the
Mordheim
> warband files as a guide, possibly even just copying one of Colen's
files
> and then editing it for your own purposes. It might save you some
time that
> way.
**
Okay...just open one of the *.mor files into ABCreator?

Thanks...
CyBoarg


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<x-flowed>
>Okay...just open one of the *.mor files into ABCreator?
>
>Thanks...
>CyBoarg

Yep, that's all there is to it. If you copy one of Colen's file, be sure to
change the unique ids of all of the records in the file that you don't
delete. Otherwise, you will get an error message from Army Builder that you
have duplicate ids. Fortunately, the renaming process is quite easy. If you
rename an option, ABCreator automatically updates the link references from
the various units in that same file (just not the ones in OTHER files <G>).

Hope this helps,
Rob

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</x-flowed>
 
<snip>
> Are you using the latest release of the Construction Kit? You need to
be
> using V1.4d since Colen created the Mordheim datadef file using V1.4d.
>
**
Found out that I have ABuilder 1.4d...but ABCreator is v1.3. Where or
how do I upgrade the ABCreator?

CyBoarg


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<x-flowed>
>Found out that I have ABuilder 1.4d...but ABCreator is v1.3. Where or
>how do I upgrade the ABCreator?

Just go to the Additional Downloads page of the Wolf Lair web-site.
Download V1.4d of the Construction Kit from there, which includes the
latest ABCreator.

Thanks, Rob

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</x-flowed>
 
One fine day in the middle of the night, CyBoarg <cyboarg@yahoo.com> got
up to write:

>Found out that I have ABuilder 1.4d...but ABCreator is v1.3. Where or
>how do I upgrade the ABCreator?

It's in the Additional Downloads section of the Army Builder section of
http://www.wolflair.com/.

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