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[ab-files] 40k files - The latest FAQs

  • Thread starter Thread starter demandred at skrill.org
  • Start date Start date
D

demandred at skrill.org

Guest
Hello again, all.

Sorry for the increased volume of the list at the moment, but I'd just
like to clarify a few things. In the past few days, I have been asked 3
questions more than any others. If you're about to ask any, please take
a look at these and check if your question is already answered. Thanks.




Q) When using army X, I can take wargear for army Y!
A) You are using Army Builder 1.4c. Download the upgrade to 1.4d from
http://www.wolflair.com/ and the problem will be fixed.

Q) You've forgotten to add the HQ units to the Space Wolves!
A) Add the unit called 'HQ Unit' to the army, and you can choose the
specific unit you want. This was done because of the limitations of
AB1.4d, and will be changed for AB2.

Q) Wolf Guard should be able to take Storm Bolters and Cyclone Missile
Launchers!
A) No they shouldn't. According to the Space Wolf Codex, all heavy
weapons count as 2-handed weapons, so you can't take another 2-handed
weapon. Moreover, you can't use any other weapon if you have a heavy
weapon, nor ride a bike.




This has been a public service announcement. Thank you for your
attention.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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