I'd like to be able to create non-magical modifications to equipment.
Specifically, there is a class called Master in my campaign that can make items that are better than masterwork, crafting weapons with non-magical enhancement bonuses from +2 to +5. Same for reducing armor check penalty and skill bonuses from skill kits.
The skill kits are easy, just make new gear entries for the +4 through +10 versions. For the other two I don't think I can do it at the moment. Currently I have made Weapon powers with the appropriate names, but if the weapon/armor does not already have a +1 enchantment it gives a validation error. This could also be used for other modifications, like a secret compartment in the hilt of your sword, or weapon capsules from Complete Adventurer etcetera.
Not sure how much coding is required. It seems simple, just use the same selection window you already use for selecting masterwork/magic and add another button under "add a special ability".
Anyway, just thought I would request it.
Specifically, there is a class called Master in my campaign that can make items that are better than masterwork, crafting weapons with non-magical enhancement bonuses from +2 to +5. Same for reducing armor check penalty and skill bonuses from skill kits.
The skill kits are easy, just make new gear entries for the +4 through +10 versions. For the other two I don't think I can do it at the moment. Currently I have made Weapon powers with the appropriate names, but if the weapon/armor does not already have a +1 enchantment it gives a validation error. This could also be used for other modifications, like a secret compartment in the hilt of your sword, or weapon capsules from Complete Adventurer etcetera.
Not sure how much coding is required. It seems simple, just use the same selection window you already use for selecting masterwork/magic and add another button under "add a special ability".
Anyway, just thought I would request it.