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M&M 3rd ed. A few questions

Talison

Member
The Permanent Flaw is -1/rank. When I add it to a power it tends to list as 0/rank and actually INCREASE the cost of the power. Is there something I'm missing?


On powers that stack is there a way for the stacking to be shown on the character sheet?
 
I don't know what you're adding it to, but my gut feeling is that you're applying it to a non-continuous power (Affliction's been a popular one for people to try to apply it to, which has specifically been noted as not valid by one of the game creators). It's -1 from Continuous. +0 or additional cost results from the system having to first increase the Duration to Continous before reducing it for Permanent.
 
It actually was Affliction, and I was suspecting it might be increasing the duration before applying it.

Why exactly is Affliction stated to be not valid?
 
I think what ye are really looking for is to buy them up to Continuous, which means they persist until ye decide to cancel them (which includes ye -never- choosing to cancel them). Keep in mind that a GM may not allow this, and that it is suppose to increase the cost of the attack/power as well.
Permanent is a flaw meaning that it is a power that ye can't turn off; Angel from X-Men has Permanent Flight (Flaw: Wings), Rogue used to have Permanent Weaken (linked to her power/memory steal ability), Cyclops has Permanent Ranged Damage (with a Device/Equipment visor/glasses that buys off the Permanent part as long as he wears them). If ye want say an attack that inflicts Dazed/Compelled/Controlled where the target stays your slave then buy it to Continuous. If ye want one that is Dazed/Stunned/Transformed where it changes their mind/powers forever then buy it to Continuous (and 'forget' to cancel it... ever...) If ye want a Ranged Damage that only heals naturally (as in ye can't use Healing on it) that is Incurable (Unless the Healing has Persistent attached to it, remember that healing are always more 'powerful' than attacks, otherwise Super-heroes wouldn't last a month doing what they do).
 
Actually, here's what I'm trying to do.

I'm making an alien race who's females have pheromone powers. What I want is for them to always be on at a low level. So no matter what if a target gets close and can smell them then they have an effect. I then want to buy them as a second power that stacks with the ranks that are always active to represent the character putting a controlled effort into effecting someone with the pheromones.

So instead of permanent the closest thing I can think of for the uncontrolled level is reaction, and the character just never turning it off. But I really wanted it to be that that low level was always on even while inconvenient.
 
I would have had you purchase what you describe as Affliction, Area (Perception), Permanent, though given that scent is so short-ranged I might consider either giving you a Limitation or tossing in Subtle and Insidious for free. It's still 4 points per rank, though (discounting any Limitation or other Flaws applied and assuming it's not Cumulative or something).

If the base effect is just a rank or two, though, I could see being a kindhearted GM and calling it a Complication, especially if it's a well-known quality of the race.
 
That's basically how I bought it. The whole point is they are saying you shouldn't put Permanent on an attack power.
 
Actually, here's what I'm trying to do.

I'm making an alien race who's females have pheromone powers. What I want is for them to always be on at a low level. So no matter what if a target gets close and can smell them then they have an effect. I then want to buy them as a second power that stacks with the ranks that are always active to represent the character putting a controlled effort into effecting someone with the pheromones.

So instead of permanent the closest thing I can think of for the uncontrolled level is reaction, and the character just never turning it off. But I really wanted it to be that that low level was always on even while inconvenient.

Why don't you just give them the Attractive Advantage? You could buy it as an enhanced advantage, with a flaw that makes it sense-dependant(smell). 1pp for two ranks of the Advantage, would apply to most anything that a subtle pheremone effect would do.

Then, if they 'turn up' the pheremones, you can use the Affliction power?

Just a thought.
 
Oh, I did give them the attractive advantage. That may cover it, I find that the initial builds are all extra powerful and I'm slowing toning them down.

I was really going for weak minded individuals constantly throwing themselves at the character without any provocation on her part.
 
Yeah, I could use a complication. It's something I'm coming to like more and more about 3e. I just thought permanent was designed for powers the user can not turn off.
 
Yeah, I could use a complication. It's something I'm coming to like more and more about 3e. I just thought permanent was designed for powers the user can not turn off.

It is, and if ye do go the power route for this then it should have permanent (understand it raises the pp cost of it because they are not having to use an action to influence those around them)
I agree with those before me though, it sounds more like Enhanced Trait: Attractive 2 and a Complication instead of a power. When the person 'turns it on' actually trying to influence others that would be the Entranced(Or dazed)/Compelled/Controlled Affliction (or have it limited to Entranced/Compelled or even just Entranced)
 
I guess I don't totally see it as a Complication because at times calling an army of normals to her aid with no effort could be an advantage.
 
I guess then it is a matter of the power of the ability: Is it more like "Ye are pretty... my money? Sure, here ye go..." or is it "Stay away from the Mistress! My life for yours!" ;)
If it doesn't offer much advantages when it is using the Passive version I'd say it was the Enhanced Trait and Complication (upping to a power when the more powerful version is used)
If it creates fanatical followers where-ever she goes then that might be better done with Summon (Variable Summon: Any of her followers) in addition to the Enhanced Trait and Complication.
The Complication is the flip side of the power, the creepy stalker types that want to steal away the character, where as the Attractive is for people just helping her out while out of combat.
 
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