Some of these were asked in the Savage Worlds forum, but I'm wondering if this might be a better venue.
One thing I need to be able to do is to hide a derived traits unless a certain Edge is taken. For example, I have a Derived Trait of Dominion which I only want to show if the Harrowed Edge is taken. I doesn't have to be a Derived Trait, though. If someone has a better way to handle a counter Trait that can be conditionally hidden dependent on an Edge that would be helpful too.
Also jbearwillis had asked (this is cut together so any editing errors are mine:
Finally I'm wondering what tools folks might be using for handling or creating custom output, specifically what might be some decent design tools to use for working with the statblock.xsl file using the appropriate .dtd that might allow me to graphically lay out a character sheet (or working with straight XML output but being able to graphically work with the layout rather than having to code it... I'm just not that good of a coder.)
Thanks for any assistance!
One thing I need to be able to do is to hide a derived traits unless a certain Edge is taken. For example, I have a Derived Trait of Dominion which I only want to show if the Harrowed Edge is taken. I doesn't have to be a Derived Trait, though. If someone has a better way to handle a counter Trait that can be conditionally hidden dependent on an Edge that would be helpful too.
Also jbearwillis had asked (this is cut together so any editing errors are mine:
Is there a way to have a drop down box that will allow you to make a choice between two or more different skills like you can in pathfinder or is this beyond the Savage Worlds core mechanics.
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what I meant was in the feats and traits section, and I looked in the edge section and I can do the same thing in that area, at least in the way it looks, I think I can, not for sure. What I can do is make an edge and have the edge give a choice of the 2 different skills to chose from. I just have to figure it out. Something like the scholar edge, but having the skills drop down and you pick from those skills. and bootstrap it to a faction. Now to try to figure how to do it. I am starting over, learning this game mechanics from pathfinder in how the editor works. It sometime is a pain. LOL
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I got the drop down box to show the 2 skills and can pick them but for the life of me I can't seem to figure out how to get them to show up in the skills section after the selection of the skill - The script eludes me.
Finally I'm wondering what tools folks might be using for handling or creating custom output, specifically what might be some decent design tools to use for working with the statblock.xsl file using the appropriate .dtd that might allow me to graphically lay out a character sheet (or working with straight XML output but being able to graphically work with the layout rather than having to code it... I'm just not that good of a coder.)
Thanks for any assistance!