R
rjs at inorbit.com
Guest
This one is probably for Rob, but someone else may know...
The Warp Magic spells cost a variable percentage per model (rounded
up).
For example if the cost was 15% and each model is 9 pts, the option
would cost 2 pts (1.35 rounded up)
If you use ucst:base*1.15, you get the wrong answer because the
percentage is calculated on the entire unit, not model by model.
(so 20 models = (9+2)*20 = 220 as opposed to 9*20*1.15 = 207)
Is there any way around this or does Rob need to change the cost:
attribute to allow something like "cost:model*1.15-roundup"?
Cheers,
Russell.
-------------------------- eGroups Sponsor -------------------------~-~>
eGroups eLerts
It's Easy. It's Fun. Best of All, it's Free!
http://click.egroups.com/1/9698/0/_/36190/_/975631946/
---------------------------------------------------------------------_->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
The Warp Magic spells cost a variable percentage per model (rounded
up).
For example if the cost was 15% and each model is 9 pts, the option
would cost 2 pts (1.35 rounded up)
If you use ucst:base*1.15, you get the wrong answer because the
percentage is calculated on the entire unit, not model by model.
(so 20 models = (9+2)*20 = 220 as opposed to 9*20*1.15 = 207)
Is there any way around this or does Rob need to change the cost:
attribute to allow something like "cost:model*1.15-roundup"?
Cheers,
Russell.
-------------------------- eGroups Sponsor -------------------------~-~>
eGroups eLerts
It's Easy. It's Fun. Best of All, it's Free!
http://click.egroups.com/1/9698/0/_/36190/_/975631946/
---------------------------------------------------------------------_->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com