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b0ksah said:I'll get the book today ... so I'll see if I can fix the issues you descripe. I can also post after Im done how I did it .. if you are interested?
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b0ksah said:Sorry .. haven't had the time to look on the DE files as yet .. have been working on the Daemonic one and the Vampire one
But some hits ... look at my new daemonic files ... under furies you should find a way to do the "dont counts toward core"
And in the Vampire you'll find more ... When in doubt just ask youself ... are there an army that already have this rule? if yes .. then you proberly find the code for the rule in their *.dat file ... that's how I learned![]()
Melinia said:This is based off of 1.5. With any luck, you'll have already caught most of this by the time I finish posting it, but who knows...
Dreadlord -
Cold One Mount - 30 points
Cold One Chariot - 90 points
Manticore - should not take a Hero slot when used as a mount for Lord characters (i.e. Dreadlord, Supreme Sorceress, and Hellebron)
Supreme Sorceress
Cold One Mount - 30 points
Manticore - See Dreadlord Entry
The Sect Enmity Rule no longer exists.
Dark Elf Sorceresses can use as many power dice to cast a spell as they wish.
Death Hag
Extra Hand Weapon - The Death Hag comes with two hand weapons, and does not need to pay extra for the second weapon (and in fact must take the second weapon)
Witches Brew - This is not being counted against the limit of Temple of Khaine items
Master
Missing the option to take a Beastmaster's Scourge
Cold One - Should be 20 points
Cold One Chariot - Should be 90 points
Sorceress
Cold One - Should be 20 points
The Sect Enmity Rule no longer exists.
Dark Elf Sorceresses can use as many power dice to cast a spell as they wish.
Beastmaster
This is now the name of the two models that accompany the War Hydra, and is no longer available as a seperate model. The entry in the Common section of the army list should be removed.
Corsairs
Reaver (Champion) - There's some discussion on this on Druchii.net, but I believe the Reaver should be able to take two Repeating Hand Bows in addition to his two melee weapons according to the rules as written. The list currently doesn't allow that.
Repeater Crossbowmen
Guardsman (Champion) - Currently shows a cost of 5 (which is what he should cost), but selecting him actually costs you 9 points.
Harpies
Should have a maximum unit size of 10.
Should have M5, BS0, and I5.
Black Guard
The entry for Black Guard in the list shows a minimum size of 10 models instead of 5 (adding a unit will correctly add 5 however).
Black Guard should have a maximum unit size of 20 models.
You can now add as many Black Guard units to your army as you wish. The 1.5 list only allows you to add 1.
Tower Master currently costs 13 points, and should cost 14.
Magic Banner - Should only be able to select a magic banner of up to 50 points.
Kouran - Should have the Armor of Grief
Executioners
The entry for Executioners in the list shows a minimum size of 10 models instead of 5 (adding a unit will correctly add 5 however).
Tullaris - Gets the "Sacred Slaughterer" rule; should have I5 and not I6
Shades
Bloodshade - The cost of weapon upgrades to the unit of Shades currently does not take into account a Bloodshade (if you have one). The Bloodshade can take a different weapon upgrade from the one the unit took (which the list should not allow), and the upgrade is free (which it should not be).
Witch Elves
Hag - Should be WS4
Unit can currently take a magic standard of up to 50 points; should be limited to 25
War Hydra
The former "Apprentices" are now "Beastmasters"
The Beastmasters are armed with a Beastmaster's Scourge (Hand Weapon, Armor Piercing) and a Hand Weapon
Hydra should have WS4 and W5
The reference to p.13 of the Dark Elf book is outdated. Instead the reference should be to p. 67 of the Basic Rule Book.
For the Beastmasters, you may want to include a reference to the Beastmaster rule on p. 58 of the Dark Elf book.
Manticore
Should have the Uncontrollable (see the special rules for the Manticore) and the Killing Blow special rules.
I hope this all helps.
AbaddonAZ said:Okay this is fun... I downloaded the beta and unzipped it and it automatically placed itself into a "New Folder" called wh6_Dark_Elves. The first beta I downloaded into the original wh6 folder, made me unable to open wh6 or any other rosters with the error message of "3slash4 ST" and had to close the program.
I opened the wh6_Dark_Elves and I could create any new rosters, but if I tried to open an existing roster, it told me to switch back to the original wh6 folder, which then closed the program once again...
Can I get some sound advice on how I can fix this issue?
Thanks,