• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

7th Ability Stat

iceniqueen

Active member
Is it possible within HL to add a 7th ability stat like COM (comeliness)and then have it reflect skills for a custom Home brew campaign?

If so how can we add this?

Also can we add custom skills that might reflect on that ability?

Thanks
 
You can't add a new ability score as that is set in the structural files that we have NO access too.

Hmmm you could create a Racial Special that is attached to all characters, using a Mechanic, that lets you set or type in a value. Then calculate a Bonus in field "abValue" so that outside Things could get access to it.

Then your new skills would have to have custom script to pull from the Racial Specials "abValue" value and set it into the skills Bonus field. HL should then calculate the final bonus value for you if you do this early enough in timing.

That is one way to make this work off the top of my head. :)
 
You may be able to add an attribute working with raw XML, but the editor doesn't have a tab for that.
 
Even if you did add the new ability in XML, too many of the visual displays are hard-coded for just those six abilities, and there's no way to add all the connections that need to be made between races and abilities, short of adding the same script or two to EVERY race.
 
Back
Top