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2020-02-25 Update: Build CB54D0C

Joe

Moderator
Staff member
New Features
  • Added support for Patron and Apprentice accounts

Changes and improvements
  • Lead characters and their minions can now be assigned separate allegiance and camera placement during tactical mode (they are still intrinsically linked outside of tactical mode)

Client bug fixes
  • Fixed errors changing allegiance and camera placement for characters during tactical mode

Game Mechanics
  • PF2 - Clerics and Champions of a deity whose Favored Weapon is the Fist will always show the fist among the weapons on the printout, the way a monk does.
  • SR6 - Weapon Foci were adding to AR, instead of the weapon's dice pool.
  • SR6 - The Learn a New Complex Form advancement could not select programs to be emulated.
  • SR6 - Increasing Magic with an advancement did not add to Adept Power Points.
  • SR6 - the High Pain Tolerance quality was not functioning.
  • SR6 - Advancements that have not had a specific skill/spell/quality chosen for them yet were not reporting this as an error.
 
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This sucks and was not what i was expecting.

I thought demo accounts would be able to access my campaigns and content much like Dnd beyond which is a proven model.

Instead my players have to pay five bucks a quarter. I know its small but theres always one who won't pay, and its creates an obstacle to play or me enforcing herolab usage.

Why can we have a level higher than patron where I can pay more to allow demo players in my campaign.

If we don't get this, I'm out I'm afraid. Just let me pay you more as the GM please!
 
Why can we have a level higher than patron where I can pay more to allow demo players in my campaign.

We have discussed doing something like this internally, and may very well end up going that direction, although we have not determined a timeline yet. Keep an eye out for announcements on the topic in the future.

Please keep in mind that we are a small team and need to roll things out in stages. Going from no group licensing at all to the Patron/Apprentice model represents a massive improvement for a large number of people, and it was a lot of work on its own. Now that we've put this out as a foundation, we can begin to refine it to cover additional cases.
 
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This sucks and was not what i was expecting.

I thought demo accounts would be able to access my campaigns and content much like Dnd beyond which is a proven model.

Instead my players have to pay five bucks a quarter. I know its small but theres always one who won't pay, and its creates an obstacle to play or me enforcing herolab usage.

Why can we have a level higher than patron where I can pay more to allow demo players in my campaign.

If we don't get this, I'm out I'm afraid. Just let me pay you more as the GM please!

since you posted this here as well as in the other thread i'll repeat what i said there:

there's nothing stopping you from buying accounts for other people. Just create some Apprentice accounts at 5 bucks each and hand out the logins to your players if you want.

also, players with Demo accounts can join your HLO Campaign already. they just won't be able to share all your extra purchased content unless they have at least an Apprentice account.
 
There's nothing stopping you from buying accounts for other people. Just create some Apprentice accounts at 5 bucks each and hand out the logins to your players if you want.

Yeah, I'm confused as to what that person is complaining about. If they want the option to pay more money so their players don't have to bother with it, it's right there. Create seperate accounts at 5 bucks a pop and hand them out. What's the big deal? That way you only have to pay for people that want to use the service. I've got two at my table that refuse to use a laptop at all. So I've only have to fork out $10 every 4 months for the other two to join in the Theater. I like it better this way, personally, now you're not paying for people that aren't going to use it anyway.
 
Hi Joe - A question about the new account service levels - Just want to clarify...

If My GM has the Patron Level, and I have the standard level, and I have purchased several add-on modules, Can I use that content in a campaign created by my GM even if they have not purchased that content?

Thanks,
 
Hi Joe - A question about the new account service levels - Just want to clarify...

If My GM has the Patron Level, and I have the standard level, and I have purchased several add-on modules, Can I use that content in a campaign created by my GM even if they have not purchased that content?

Thanks,

You have to choose whether you want to use your content, or theirs. This option is presented to you now when you create/import a character into their campaign. You can't use a combination of both your content and their content in a single character, at this time. But each character can make a separate choice.
 
You have to choose whether you want to use your content, or theirs. This option is presented to you now when you create/import a character into their campaign. You can't use a combination of both your content and their content in a single character, at this time. But each character can make a separate choice.

Great - Thanks!
 
"Content sharing can be applied to up to four campaigns at the same time" is there a limit to how many players can be in a campaign/a limit to players in general?
 
Are you going to be working on a family subscription that allows more then one instance of your HLO up at one time? I know many people are looking for that, especially family units that play Paizo organized play.

Edit: Still waiting on the ability to track Fame in PF2... ;)
 
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Are you going to be working on a family subscription that allows more then one instance of your HLO up at one time? I know many people are looking for that, especially family units that play Paizo organized play.

We do plan to continue to evolve the license offerings for groups, families, etc. What we released today is the first stage, and lays a significant foundation for new things to come in the future. Stay tuned for announcements on that in the coming weeks.

Generally speaking, anything we do to support families, groups, or anything similar will likely be handled in a way that each individual gets a separate account, regardless of how it's paid for/licensed, or how content is shared between them. From a technical perspective, multiple people logging in under the same user name is not how we want to handle this, as it makes this VERY complex and error prone for us on the backend in a number of nasty ways.

Anything we do decide to do in the future for allowing multiple concurrent device logins on the same username would be geared toward a single individual, who wants to access multiple devices at the same time to manage their game (e.g. a GM who wants to have a laptop behind the GM screen, but also wanders the room with their phone or tablet as they move around a big gaming table to manage miniatures, etc). Multiple concurrent logins for a single account is a power user feature, and not a vehicle for multiple individuals to share access to content or manage a campaign together.

If we decide to move forward with multiple concurrent device access, it will be tailored for these kind of power user scenarios and not for multiple people. We will make sure that the way our group sharing/licensing is designed is more cost effective and convenient for multiple people to share and access content than using multiple concurrent devices on a single account.
 
Just as an example, for families. You might want your children to be able to use your content. If they have their own account, that is subordinate to yours in some way, we can give them a path later to upgrade their own account to a full account, when they grow up and start buying their own content. That would be a hot mess and basically not feasible if you and your child shared one login (we'd have no reliable way to migrate their characters/campaigns to a new account).

Or consider a couple that splits up. Big support mess to fork off a new account from a single shared account (who gets which characters/campaigns, etc?) Much easier if it's 2 accounts from the beginning that have shared access to content.
 
To be fair, the issue with some of my games has always been (in the past with HLC) the amount of content to buy to catch up to me as a GM when a new player joins. This has always been a new player stumbling block. The new license structure resolves this issue, and helps massively. I will probably purchase an apprentice account to have as a spare for players that drift in and out of my campaigns :)
 
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