So I have something I want to add, specifically I'm adding the Coup effects for Bogie Man from Deadlands, and that gives you a +1 die-type to Stealth or gives it to you at d4 if you don't have Stealth. Normally when doing this I've done it at character creation to start something at d6 so you just Bootstrap the skill and then code the bonus in, but in this case I'm not sure how to handle it.
I could Bootstrap the skill, if it already exists for the character that will just do nothing. But I can't just to the straight EvalRule I would normally use at PreTraits/5000:
Which is all fine and dandy if they already had Stealth, but if I had to Bootstrap it I would need the above to not happen. I'm not exactly sure how to make a Tag to check for that, though. I did notice that Bootstrap has available a "Condition..." button, which pulls up the Container Requirement box, so I'm wondering if that's a way to conditionally prevent the Bootstrap from happening, although I'm not exactly sure how I could use that right now. At any rate, if anyone has some thoughts I'd sure appreciate it. Sometimes finding the right logic just eludes me.
I could Bootstrap the skill, if it already exists for the character that will just do nothing. But I can't just to the straight EvalRule I would normally use at PreTraits/5000:
Code:
foreach pick in hero where "thingid.skStealth"
eachpick.field[trtBonus].value += 1
nexteach
Which is all fine and dandy if they already had Stealth, but if I had to Bootstrap it I would need the above to not happen. I'm not exactly sure how to make a Tag to check for that, though. I did notice that Bootstrap has available a "Condition..." button, which pulls up the Container Requirement box, so I'm wondering if that's a way to conditionally prevent the Bootstrap from happening, although I'm not exactly sure how I could use that right now. At any rate, if anyone has some thoughts I'd sure appreciate it. Sometimes finding the right logic just eludes me.