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Junior Member
Join Date: Aug 2007
Posts: 26
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How would I make it so that something could add say a +4 bonus to a skill? I am putting in the template "Reptilian" for instance from the Savage Species book and they have a racial +4 to balance and jump.
What I did was create a "Special" called "Racial Jump +4" but I need to actually know how to make it add 4 to the skill. Thanks for the help. Thanks for the help. |
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Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Arthurrw wrote:
> > > How would I make it so that something could add say a +4 bonus to a > skill? I am putting in the template "Reptilian" for instance from the > Savage Species book and they have a racial +4 to balance and jump. > > What I did was create a "Special" called "Racial Jump +4" but I need to > actually know how to make it add 4 to the skill. Thanks for the help. > > Thanks for the help. Check out the "How To" section of the editor manual - it has a section specifically on adding skill bonuses that should have what you need. |
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Junior Member
Join Date: Aug 2007
Posts: 26
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Finally found the manual you guys are talking about, it is installed locally, I kept looking at the resources online and couldn't find anything. You guys should really put the local files online as well for people to look through, this is going to be so much better now!
Thanks for the help, I should be ok now |
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Junior Member
Join Date: Aug 2007
Posts: 26
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Ok I am not ok,
I put these things into the boostrap area (is that where they are supposed to be? and where can I find a description of what should go in the different areas like boostraps etc?) Thing: Skill Bonus (InPlay) Choose: pSklBonus Condition: Phase: First (users) Priority: 101 Tag Expression: #skillbonus[kBalance] = #skillbonus[kBalance] + 4 I did this for all 3 skills, Hide, Move Silently and Balance #skillbonus[kHide] = #skillbonus[kHide] + 4 #skillbonus[kMoveSil] = #skillbonus[kMoveSil] + 4 When I do I get the following error... Compilation was forced to stop after the following errors were detected: Syntax error in 'bootstrap #1 condition' tag expression for Thing 'rWereTgr' -> Invalid tag template specified: '#skillbonus[kBalance]' Syntax error in 'bootstrap #1 condition' tag expression for Thing 'rWereTgr' -> Invalid tag template specified: '#skillbonus[kHide]' Syntax error in 'bootstrap #1 condition' tag expression for Thing 'rWereTgr' -> Invalid tag template specified: '#skillbonus[kMoveSil]' So what am I doing wrong? |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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#skillbonus goes in Eval Scripts.
#skillbonus[kHide] += 4 is the usage, BTW. May I suggest you open srd_races.dat in the source folder (c:/HeroLab/data/d20/source on my computer) and look through the races there? Most of those races have skill bonuses. srd_monstrous.dat has all the non-standard races if you want examples of complex things like flight, spell resistance, Common not being on a race's language list, etc. |
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